Open MonkeyFrogStudio opened 7 months ago
You mean as in what i said in the original post?? "When terrain option is turned off: - A semi-transparent and non collidable see through grid should be generated at 0,0,0 outwards to the size of the playable map area. Only seen in the editor, it is used for a guide for positioning of objects all new objects i should expect would be dropped at 0,0,0 (centre) in respect to the screens viewpoint at the time. Positioning will then be a free movement within the 3d world scope. Snapping can be handled by the standard grid handling if need be.
Yes, @Necrym59. Remember, Lee asked me to create this as a separate request.
And im just adding the comment so its not lost as well and may be pertinent
The camera also needs to be able to go under the terrain in the editor even when not wanting to hide terrain at all.
Currently, if you turn off terrain in the editor, there's no way to see where the 'floor' is (0 on the Y axis), so it would be great to have a grid plane to show this. The grid plan should be transparent (only showing the grid lines) so that it's not obtrusive, making it easy for the end-user to place objects on, above, and below the grid plane.