TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
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Add Grid Plane when Terrain Hidden in Editor & Add Camera Terrain Collision Option #5421

Open MonkeyFrogStudio opened 7 months ago

MonkeyFrogStudio commented 7 months ago

Currently, if you turn off terrain in the editor, there's no way to see where the 'floor' is (0 on the Y axis), so it would be great to have a grid plane to show this. The grid plan should be transparent (only showing the grid lines) so that it's not obtrusive, making it easy for the end-user to place objects on, above, and below the grid plane.

Necrym59 commented 7 months ago

You mean as in what i said in the original post?? "When terrain option is turned off: - A semi-transparent and non collidable see through grid should be generated at 0,0,0 outwards to the size of the playable map area. Only seen in the editor, it is used for a guide for positioning of objects all new objects i should expect would be dropped at 0,0,0 (centre) in respect to the screens viewpoint at the time. Positioning will then be a free movement within the 3d world scope. Snapping can be handled by the standard grid handling if need be.

MonkeyFrogStudio commented 7 months ago

Yes, @Necrym59. Remember, Lee asked me to create this as a separate request.

Necrym59 commented 7 months ago

And im just adding the comment so its not lost as well and may be pertinent

OldFlak commented 7 months ago

The camera also needs to be able to go under the terrain in the editor even when not wanting to hide terrain at all.