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GGMAX Bug - Some objects do not cast shadow (Hospital beds as example) #5479

Open NewWave2137 opened 2 months ago

NewWave2137 commented 2 months ago

In the level editor everything as always looks fine. I check "Cast Shadows" and shadow appears until I try to test level or save it to standalone. There are probably only objects from Booster Pack with this issue but I didn't check every single one. beforebed afterbed

Kitakazi commented 2 months ago

@NewWave2137 Try turning off Transparency. I don't think that should be on by default for this model. Maybe you turned it on for a specific reason though? image

If that doesn't work make sure the .FPE file has the correct setting for shadows. Under the material properties it should have castshadow = 1 Since that model was converted over from the classic pack it very well could have an older castshadow setting set by mistake. Sometimes the DLC packs don't let you update material settings for some reason. I've had similar issue before where I could make a change in the editor to a DLC item but then test game changes it back to default. However changing the actual .FPE setting for castshadow = 1 should work. Also I would check the transparency setting too and make sure that is not set to be on in the FPE file.

If that doesn't work I will try and reproduce your issue. I was just adding that model to my own scene last night and didn't notice anything. However it was one I had re-imported and retextured.

davetgc commented 2 months ago

Have those suggestions helped?