At present only all 'characters' are displayed as red dot icons. Below is an updated hud0.lua and a set of icons to account for diffrentiated character types for 'enemy', 'ally' and 'neutral' and their corresponding color dot icons.
This will allow for enemy-red, ally-purple, neutral-cyan. and the sample hud will have to be updated.
and will show accordingingly in the minimap
This will not function until hard wired globals for 'map:enemy', 'map:ally' and 'map:neutral' are created in Max.
Required assets supplied are the icons:
map_hud_icons.zip
and the updated hud0.lua
hud0_updated.zip
At present only all 'characters' are displayed as red dot icons. Below is an updated hud0.lua and a set of icons to account for diffrentiated character types for 'enemy', 'ally' and 'neutral' and their corresponding color dot icons. This will allow for enemy-red, ally-purple, neutral-cyan. and the sample hud will have to be updated.
and will show accordingingly in the minimap
![MapHUD](https://github.com/TheGameCreators/GameGuruRepo/assets/95015657/647faba2-35fe-4b5c-b621-e8b79c2711c8)
This will not function until hard wired globals for 'map:enemy', 'map:ally' and 'map:neutral' are created in Max. Required assets supplied are the icons: map_hud_icons.zip and the updated hud0.lua hud0_updated.zip