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GGMAX Enhancement - Start marker option for "sprint speed" separate from the player's "walk" speed #5491

Open Kraven3D opened 5 months ago

Kraven3D commented 5 months ago

Instead of "Speed" under the player start marker, I'd like to suggest adding "walk speed" and "sprint speed" as two separate values so we can assign how fast we would like the player to be able to run without also increasing their normal walking speed.

This would allow the player's sprint speed to be an upgradable component in RPG games without also increasing their normal movement speed.

By default, you could just have the "run speed" value be double the walk speed value, but allow the end user to set it to anything they like. So a low level player could run at 150 with their walk speed being 100 and over time, they could upgrade it or collect items to increase their run speed to 200, 250 and so on, while still maintaining a reasonable walking pace.

Another cool concept would be that the more a player sprints, they get "stronger" or they gain more "stamina", so their run speed can be slightly increased over time the more they run. (Run more = get better at it = run speed increases.)