Open GraPhiX-Guru opened 1 month ago
i would 100% second this please
Yes please from me 🤞
Agree :)
YES !
The same idea is used in other areas in the engine already.
It would be a useful enhancement to terrain 💯 👍
So yeah just do it :)
Yes an exellent idea
I believe the descriptions for terrain textures are hard coded, this make user custom textures incomplete, if I add my own texture set I would like the descriptions to match.
Would it be possible to have a description file that users can place in the root of their texture set and for MAX to read and apply the descriptions to the appropriate mat slot i.e.
;Description Defaults For Terrain Textures
mat1=Rain Forest Overgrowth mat2=Wet Shoreline Sand mat3=Grassy Clover mat4=Dry Beach Sand mat5=Cliff Rock With Weeds mat6=Desert Gravel Path mat7=Desert Jagged Rock mat8=Desert Sand Flat mat9=Melting Snow mat10=Shoreline Mud mat11=Snowy Rock mat12=Trampled Snow mat13=Virgin Snow mat14=Cracked Ground mat15=Canyon Gravel Path mat16=Patchy Grass mat17=Canyon Cliff Wall mat18=Chunky Rock mat19=Cliff Rock mat20=Moss mat21=Mossy Rock mat22=Riverbed Stones mat23=Rocky Mountain Ground mat24=Ferns mat25=Grass Dense mat26=Rocky Soil mat27=Woodland Cliff Rock mat28=Dirt Path mat29=Field Grass mat30=Forest Ground mat31=Wet Riverbed Gravel mat32=Square Pattern
This file could be named texdesc.txt