TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
http://www.game-guru.com
138 stars 56 forks source link

GGMAX Enhancement - Character Creator #5530

Closed bond1mjb closed 1 month ago

bond1mjb commented 1 month ago

No rush, but a few requests for enhancements to the CC.

  1. Firstly a minor cosmetic request. At the moment, all custom CC folders automatically default to the zombie locker room. It would be preferable if it they could use one of the other two "normal" locker rooms instead. Or ideally, have a way to specify which locker room is used (male,female, zombie).

  2. At the moment, characters from custom CC folders automatically default to use the MALE animation sets. It would be ideal if they would by default use the animation sets stored within the custom parts folder. The same way the MALE, FEMALE, and ZOMBIES do. The animation sets can be manually overridden in the behavior itself, but that would lead to confusion for end-users if they were required to do this each time when setting the behavior. custom

LeeBamberTGC commented 1 month ago

@bond1mjb Retagging this ias a bug as I agree the character animations chosen in the CCP system should match the style selected and use the right files. Would you say the male locker room is the more normal one?

bond1mjb commented 1 month ago

@LeeBamberTGC That's great! Yes I think the male locker room would be a good choice.

Necrym59 commented 1 month ago

Just a side note: The 'locker room' is just a dbo isnt it, can we have a selection box so people can point to/supply their own locker room file as an option?

bond1mjb commented 1 month ago

@Necrym59 Yes that's right, the locker room is just a DBO model and associated texture. I suppose it depends how much work Lee wants to put into this. But I'd agree it would be neat if each custom CC folder could also optionally "point" to a custom locker room for that extra visual flair:)

LeeBamberTGC commented 1 month ago

NOTE: If ANYONE can produce a DBO+Texture that aligns and works with the CCP "room" I will spend the time to add the feature to change the room to a custom user defined one instead of the stock one. Hopefully someone can create a FALLOUT 4 Power Armour Garage scene, that would be my character creator area ;)

mav3r1ck1981 commented 1 month ago

@LeeBamberTGC on it

Necrym59 commented 1 month ago

@LeeBamberTGC Two gracious and talented people namly, Mav3r1ck1981 and C4ever08 have kindly supplied two extra CCP rooms, - a wasteland style garage and a futuristic style room. wasteland futuristic I will email you the download links. As the future for the CC could eventually be used as an in-game player character creator having different backdrop rooms capability would be a nice touch.

LeeBamberTGC commented 1 month ago

@Necrym59 These are awesome, what a neat idea to enable your own custom room for making your characters, and maybe down the road different workshop rooms for importing objects, making weapons, crafting composite objects, etc :)

LeeBamberTGC commented 3 weeks ago

I have updated the DEVTEST branch with the new implementation for character creator plus custom rooms, keeping the defaults for the first four types as before, but now fully expandable and customizable with the two extra ones. The system also remembers the room references if you leave MAX and relaunch, and new character type categories can include a roompref.txt file that will auto-set the preferred room to match the character type content.

I have also fixed the issue of custom character types now using their own default animation file animations by default Again this will be in the DEVTEST branch so worth testing before we close this one.