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GGMAX Enhancement - Enemy pathing in behaviors? #5552

Open imothep85 opened 1 month ago

imothep85 commented 1 month ago

I tested the zombie script, which I put on an object capsule to test the entity's reaction! I was amazed to see that they can climb on deformed ground, with big, high bumps, and I think that's great. I don't know if Lee or another developer has improved the zombie script, but it's much better! however, there is ONE important point that needs to be improved to make the script more realistic! I noticed that the entities that were following me, in fact one was following me and the other entity was following the first! is it possible to improve this? I created a small combat arena where I put two red capsules with the zombie script, and that's when I noticed that IF I turn around an obstacle, they follow each other instead of each taking a different path, to get around the obstacle that leads them to me.

the first entity is following me and the second one follow the first entity.... this is funny but not realistic in therm of "behavior" follow01

what we need is that, when the first entity see an obstacle and take a path the other take an alternative way of the obstacle instead of following the first entity, that wahy the TWO can reach me by different sides. wanted result

I would like to say THANKS to Lee ,Preben and the all others for the hard work you are making :D The engine is becoming really really good, i use it now full time for my game you can discover HERE if you have a little time !

https://discord.com/channels/950796460683829329/1205809679725236294