TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
http://www.game-guru.com
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GGMAX Bug - Triggered 'do not show at start' entities do not vanish when destroyed #5577

Closed synchromesh62 closed 3 months ago

synchromesh62 commented 3 months ago

As the title states .... Spawned items do not vanish when destroyed Both set to explodable but the one that is spawned explodes but remains. Just to clarify the second drone is just set to Do Not Show at Start and triggered to spawn and fall via a zone

https://github.com/TheGameCreators/GameGuruRepo/assets/35708217/cc66c844-29d6-423c-841d-d804d6a15729

LeeBamberTGC commented 3 months ago

@synchromesh62 To save me a few minutes of level building, could you attach a very small stock level that shows what your video shows, so I can quickly load, run, see, debug, fix and update., thanks :)

synchromesh62 commented 3 months ago

@synchromesh62 To save me a few minutes of level building, could you attach a very small stock level that shows what your video shows, so I can quickly load, run, see, debug, fix and update., thanks :)

Ahh course i didn't think. Max does not have anything like a drone to be able to create a stock demo so you cannot test it yourself anyway nor can i create a stock demo. No worries i will just have to scrap the idea but a real shame as the idea was sound and was pretty cool ingame. :( Thanks for reading anyway.

LeeBamberTGC commented 3 months ago

@synchromesh62 You can always send me your drone :) Does sound like you have found an edge case bug here and I would be happy to fix!

synchromesh62 commented 3 months ago

@synchromesh62 You can always send me your drone :) Does sound like you have found an edge case bug here and I would be happy to fix!

Ok thanks Lee its appreciated but in your own time i know your busy. files are attached. I have compiled a simple test all pre-setup in the zip, Map and Asset which should just be a case of unzipping and copying it over and then running. The drone on the left will explode and vanish when shot The Zone will spawn the one on the right that will explode but stay there when shot. This is what i see.

https://github.com/TheGameCreators/GameGuruRepo/assets/35708217/8b98223c-dd2e-4b17-a492-a4670456033f

Lee-Drone-Test.zip

LeeBamberTGC commented 3 months ago

@synchromesh62 Fixed for the next DEVTEST build, and also you can change your FPE to include "isviolent = 0 " that will stop the blood splat when the bot id destroyed. I have also added a new EXPLOSION HEIGHT slider under the damage property so you can offer the center of the explosion to match the height of your robot :) image

synchromesh62 commented 3 months ago

@LeeBamberTGC Hi Lee .. Fantastic
Thank you so much !! This is now more like a feature for non human Characters than a fix :) Really appreciated thanks ..

synchromesh62 commented 3 months ago

And confirmed working !! Superb !! Thanks again :)