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3-D sound breaks when near a triggered item #5604

Open mike123yy opened 3 days ago

mike123yy commented 3 days ago

The 3-D loop sound script works fine on its own but when you put a triggered item within it sound range it breaks. I made a quick little demo showing the problem. I have an enemy that is in the zone with the 3-D sound and as soon as you step on the trigger to activate him the 3-D sound automatically goes to full volume or low volume and then it won't fade in and out at any distance. Here's the demo level. test 3d sound.zip