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GGMAX Enhancement - Fish and Butterflies object collisions #5627

Open imothep85 opened 2 months ago

imothep85 commented 2 months ago

The fish & butterflies, they keep leaving my scene passing through the walls & rocks, i tested every collision mode, all my walls and rocks are now in static hull / Hull decomp. And still the fishes leave the scene and disappear inside the walls or rocks, same for the butterfly!

Necrym59 commented 2 months ago

This would be expensive in raycast processing to account for every possible collision of both fish and flying obects i would suspect. I will leave it as a possible enhancement.

MonkeyFrogStudio commented 2 months ago

Just a thought - would there be (or is there) a way to restrict where these swimming or flying creatures could go? I was playing Horizon: Forbidden West and they had butterflies that stayed within a specific distance of a specific plant, for example. What if we could define a 'zone' and keep such things within them? Could work for butterflies, fish in a pond, etc.

Necrym59 commented 2 months ago

Butterflies/insects already has a ranged area - he wants collision detections for all fish and insects - it may not be effective or possible at the moment, as there is no navmesh underwater to check for collisions