TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
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GGMAX Enhancement - User Writable LUT Folder #5637

Open Necrym59 opened 4 months ago

Necrym59 commented 4 months ago

LUT's can now be changed via behaviors (eg: lut_ zone and lut_changer), at present in each of those behaviors it is selecting from the max install system "editors\lut\". The LUT or LUT Group is selected within the behaviors. luts

As users can now also create their own LUT's we now need a copy of the "editors\lut\" (including existing default LUT's) created in the users project folder at project creation and any calls to a LUT's can be selected from there instead by default. This allows for new individual LUT's to be created there and even transition effect LUT's in subfolders (eg: "editors\lut\effects\colortosepia\" for example). It also allows for the existing LUT's to be used and transitioned from/to.

Graphix xLUT tool generates user LUT's and effects and he will adjust his program to generate them into the above a project user writable folder and sub folders accordingly.

GraPhiX-Guru commented 4 months ago

Yes this as my full support, the LUT files need a little love the text file used complicates LUT selection is this text file really needed? here is a video using LUTs and Necrym59's new behaviour https://www.youtube.com/watch?v=r0ZJt_01YmU

I did post a request on github over 12 months ago this is also relevant https://github.com/TheGameCreators/GameGuruRepo/issues/4783