Open OldFlak opened 1 month ago
couldn't agree more with all of these, everything in my project is custom to my best abilities, id like to add particles to your list if you don't mind me jumping on here,
Everything ... and I mean EVERYTHING used in a project needs to get copied over. Especially if what you use in your game projects are custom assets (sounds, particles, UI elements, models, grasses, trees, etc. ... everything without exception).
Agree - only runtime files need to be added when creating a standalone - everything else should be in the project
MAX is also copying media to the Project that is not used at all in the game - so some fine tuning is needed there too :)
@OldFlak Answered most of your emails, and remaining questions posted here so we can keep things in one place:
Lens Flares LEE: Copied when remote project created
StoryBoard - Custom Fonts LEE: Copied when remote project created
Games Screen Cursor LEE: Copied when remote project created in NEXT BUILD
Game Screens LUA files? LEE: Scripts and related logic not copied over for now, still fixes and stability in the core logic before we can confidently make a copy and then NEVER update it via updates. A future feature perhaps
Screen BloodSplat and Hit Indicator LEE: Copied when remote project created (databank)
GrassBank LEE: Copied when remote project created
Skyboxes LEE: Copied when remote project created
I will investigate GRASS and SKY not being used in the standalone.
P.S. Wait for next DEVTEST build to confirm all this :)
@LeeBamberTGC - thanks for the updates - awesome work as usual π
@LeeBamberTGC Hi Lee :)
Bit more info on the Skybox issue:
TEST-GAME MAX uses the correct one in test-game but only if one with the same name exists in steamlibrary. I noticed this when working on a new skybox. I made some updates to the one in the project, and it does use that one. But if you delete the one in steamlibrary it then uses default sky
I will test if it does the same in standalone again soon.
@OldFlak Interesting finding! When you are ready, send me the standalone of the level that fails to show the right skybox and also the custom skybox that I presume you placed in your remote project folder and selected for the level. From this I can unravel the mystery :)
@LeeBamberTGC Hi Lee some feedback for this thread
Scratch these of the list π
Games Screen Cursor LEE: Copied when remote project created in NEXT BUILD Reply:
Game Screens LUA files? LEE: Scripts and related logic not copied over for now, still fixes and stability in the core logic before we can confidently make a copy and then NEVER update it via updates. A future feature perhaps Reply:
@LeeBamberTGC
Still Issues with these:
Lens Flares LEE: Copied when remote project created
Note: this seems to be random. Yesterday it was working correctly in both test-game and standalone.
Seems MAX is getting confused where he is pointing for media?
StoryBoard - Custom Fonts LEE: Copied when remote project created Reply:
Screen BloodSplat and Hit Indicator LEE: Copied when remote project created (databank) Reply:
GrassBank LEE: Copied when remote project created Reply:
Test-Game
Standalone
Skyboxes LEE: Copied when remote project created Reply Test-Game Uses correct skybox, but only if skybox with same name is in steamlibrary
Standalone
We can add Terrain Textures to the List here
TERRAIN TEXTURES: Test-Game
Standalone
@LeeBamberTGC I can email a link to a standalone if you still need that
@OldFlak I could not find your latest standalone in my inbox, can you do me a favor and resend, thanks!
Add to this list the "\Files\editors\lut" folder to be copied over by default on new projects as theey have the capability to be selected and changed within a game via behaviors.
@Necrym59 Already in the latest DEVTEST when a new remote project is created:
@LeeBamberTGC - hi Lee :) I have sent you a standalone, and here be couple vids that show what is happening in editor, and in standalone
Editor https://youtu.be/DhahnQZ7YL8
Standalone https://youtu.be/VvYWegfUPjs
Note these things: In editor:
In Standalone:
I didn't show it in the test vids, but I get similar but mixed results with blood decals
Another potential issues I am seeing: Identical file structure in default documents area
Random skybox duplicate I use skyboxes with almost all of my levels
Also seeing a ton of stuff not being used in the project
On the plus side standalone's now seem to have everything there (although I have not tested particles)
I customize everything in my projects :) Here be list of items that need to be specific to each Project.
Lens Flares
StoryBoard - Custom Fonts
Games Screen Cursor
Game Screens LUA files?
Screen BloodSplat and Hit Indicator
GrassBank
Skyboxes
Thanks for considering :)
PS @LeeBamberTGC - Lee, please disregard any emails regarding some of these findings - this is a more exhaustive listπ