Closed SampeyFS closed 2 days ago
are they set up with the correct naming conventions for pbr? _color? _normal? _surface? etc? Have they been altered in the editor as these changed dont seem to stick.
DDS
Nobody touched them they are dds
Where did these models come from? It seems to be amodel import problem - secondly please always state what version of max you are using as well.
I bought the models from Andrea but they are not the ones I used before
It would be very helpful if you could either type the name of the textures or post a screen shot of a list of the textures, I have seen this happen before, it is usually the texture names have illegal characters or spaces in their names. things like 'my asset_color.dds' or 'my asset_surface.dds' will not work they would need to be either 'my_asset_color.dds' or 'myasset_color.dds'
100% This is a model \ texture issue and not a Max problem ( or we would all be posting ) As @GraPhiX-Guru states a screenshot of the texture names and format would go a long way to maybe solving the issue. Just being DDS means nothing as Max recognises various formats when creating a standalone but as @mav3r1ck1981 states its the naming conventions that are important. If Max does not recognise them it will not copy them to standalone even if it shows then in testgame.
Akhenaton_BaseColor ( Name )
shouldnt the suffix for Max just be _color? with a lowercase "c" im not sure the capital letters will be recognised. Max can be very specific about such things. All the stock assets use _color _normal and _surface which are all lower case.
I should also mention that expecting a perfect standalone from a DEVTEST version of software is expecting rather alot
Akhenaton_color.dds Akhenaton_normal.dds Akhenaton_surface.dds
As an example this is more like something Max would be expecting to see. However you cannot just rename them in the imported folders. You would have to rename them first separately then re-import the model and apply them on import to be sure.
ah that's why they were like this when you bought them anyway
as you can see, the fact as you say does not extract it
Have you edited ALL affected .fpe files for each of the models? They will all reference the old names unless you reimport them all
On Sun, 15 Sept 2024, 16:19 Studio Ascolese Games, @.***> wrote:
Screenshot.2024-09-15.171453.png (view on web) https://github.com/user-attachments/assets/aa941969-250c-4bcf-a9c9-1427d8af9d54 Screenshot.2024-09-15.171905.png (view on web) https://github.com/user-attachments/assets/08793bdc-2c21-4fcd-8a9b-7ad1ad372ffa as you can see, the fact as you say does not extract it
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oh yeah you're right I forgot
Still the same problem not extracting DDS textures reported but it is always like this the problem @LeeBamberTGC