TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
http://www.game-guru.com
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GGMAX DEVTEST- Save Standalone Game With Two Levels Causes A Crash To Desktop #5728

Open SampeyFS opened 1 month ago

SampeyFS commented 1 month ago

I noticed that standalone creates random problems one time it does not extract the textures one time it does not put the sky but it is extracted gray without sky the other time the grass on the road. It seems time to fix Sto (( Standalone ))

Kasseyus commented 3 weeks ago

@LeeBamberTGC

And the other thing: map.zip

LeeBamberTGC commented 3 weeks ago

@Kasseyus Can you send me the log file from the "Project File After Editing Level One (defualt):" as I have added extra debug logging to the latest DEVTEST build.

Kasseyus commented 2 weeks ago

@LeeBamberTGC

Which log file?

Project Foldder: MultiLevelDelta.zip

Map File: map (2).zip

Log File: Guru-MapEditor.zip

LeeBamberTGC commented 2 weeks ago

@Kasseyus The last one, log files end in .LOG. I need a fresh one using the latest build as it will output additional debug info.

Kasseyus commented 2 weeks ago

@LeeBamberTGC

Hi. The log file is a fresh one, generated from the latest build, effective from the 3rd of October. I just sent everything else in case you might have needed it for something. :)

LeeBamberTGC commented 1 week ago

@Kasseyus I just saved a standalone with one level to see my LOG file (below). Your LOG file did not contain the line "g_mapfile_iNumberOfEntitiesAcrossAllLevels" which it should have if you are using the latest build:

0 : Graphics Card Used: Radeon RX 5500 XT S:1872MBV: (1872,0)
0 : initial setup S:0MB V: (1872,0)
0 : splash screen S:0MB V: (1872,0)
0 : authentication check S:0MB V: (1872,0)
0 : D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max S:0MB V: (1872,0)
0 : particle editor exist check S:0MB V: (1872,0)
0 : particle editor exists! S:0MB V: (1872,0)
0 : building editor exist check S:0MB V: (1872,0)
0 : building editor exists! S:0MB V: (1872,0)
0 : GameGuru Steam version check S:0MB V: (1872,0)
1 : workshop_subscribetoalltrusteditems S:0MB V: (1872,0)
1 : WorkshopTrustedItems.ini S:0MB V: (1872,0)
2 : 2980633676 S:0MB V: (1872,0)
2 : 2988575408 S:0MB V: (1872,0)
2 : 2992375810 S:0MB V: (1872,0)
2 : 2996155883 S:0MB V: (1872,0)
2 : 3006623648 S:0MB V: (1872,0)
2 : 3017318353 S:0MB V: (1872,0)
2 : 3026988517 S:0MB V: (1872,0)
2 : GameGuru MAX Steam version activated in offline mode S:0MB V: (1872,0)
131 : GPUParticles::gpup_init(); S:22MB V: (1894,0)
148 : initial setup S:0MB V: (1894,0)
148 : splash screen S:0MB V: (1894,0)
154 : GGTerrain::GGTerrain_Init(); S:8MB V: (1902,0)
1155 : GGTrees::GGTrees_Init(); S:2148MBV: (4051,0)
1504 : GGGrass::GGGrass_Init(); S:189MB V: (4240,0)
1605 : initial setup S:80MB V: (4320,0)
1605 : splash screen S:0MB V: (4320,0)
1749 : GuruMain(); S:99MB V: (4419,0)
8 : Startup ImGui. S:0MB V: (4444,0)
33 : Name of true app: Guru-MapEditor S:34MB V: (4478,0)
33 : Flag to produce log files set in SETUP.INI (producelogfiles=1) S:0MB V: (4478,0)
33 : postprocessing flag at 0 and pixel shader version of 0.00 S:0MB V: (4478,0)
34 : The executable folder will be: C:\Users\leeba\Documents\GameGuruApps\GameGuruMAX\MyGames\ S:0MB V: (4478,0)
35 : Entering 'Files' folder, now at: D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files S:0MB V: (4478,0)
35 : set legacy convert mode S:0MB V: (4478,0)
36 : _obs_memorychunkinit S:0MB V: (4478,0)
36 : Guru-MapEditor S:0MB V: (4478,0)
37 : detected map editor is in effect S:0MB V: (4478,0)
37 : setting display mode via DirectX S:0MB V: (4478,0)
37 : set camera aspect S:0MB V: (4478,0)
38 : Special VR-Mode Flag: 0 S:0MB V: (4478,0)
38 : pixel states S:0MB V: (4478,0)
39 : welcome_init(1) S:0MB V: (4478,0)
39 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\animated-backdrop.png,65122,0,0 S:0MB V: (4478,0)
40 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome-assets\splash-logo.bmp,65151,0,0 S:0MB V: (4478,0)
40 : welcome_staticbackdrop(); S:0MB V: (4478,0)
41 : welcome_init(2) S:0MB V: (4478,0)
41 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-page.png,65118,0,0 S:0MB V: (4478,0)
42 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome-assets\product-logo.png,65119,0,0 S:0MB V: (4478,0)
42 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\animated-backdrop.png,65122,0,0 S:0MB V: (4478,0)
42 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-line-1.png,65141,0,0 S:0MB V: (4478,0)
43 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-line-2.png,65142,0,0 S:0MB V: (4478,0)
44 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-line-3.png,65143,0,0 S:0MB V: (4478,0)
44 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-line-4.png,65144,0,0 S:0MB V: (4478,0)
44 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-line-5.png,65145,0,0 S:0MB V: (4478,0)
45 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-line-6.png,65146,0,0 S:0MB V: (4478,0)
45 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-line-7.png,65147,0,0 S:0MB V: (4478,0)
46 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-line-8.png,65148,0,0 S:0MB V: (4478,0)
46 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\artwork\welcome\welcome-line-9.png,65149,0,0 S:0MB V: (4478,0)
47 : LOADING FONTS S:0MB V: (4478,0)
47 : initbitmapfont - startlegacy image loading S:0MB V: (4478,0)
48 : initbitmapfont - deleting old images S:0MB V: (4478,0)
48 : initbitmapfont - first font load S:0MB V: (4478,0)
55 : initbitmapfont - first font shrink S:0MB V: (4479,0)
57 : initbitmapfont - remaining font loads S:0MB V: (4479,0)
87 : shrinkbitmapfont - new medium small size text S:4MB V: (4484,0)
90 : initbitmapfont - finish legacy loading S:1MB V: (4485,0)
90 : Just about to read languagebank\english\textfiles\guru-wordcount.ini S:0MB V: (4485,0)
91 : Language File Path:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files\languagebank\english\textfiles (exist=1) S:0MB V: (4485,0)
93 : trueappname_s=Guru-MapEditor S:0MB V: (4485,0)
95 : Create full path structure (0) for standalone executable S:0MB V: (4485,0)
119 : _mp_init: S:0MB V: (4485,0)
119 : _material_init (0) S:0MB V: (4485,0)
123 : We can write to the Game Guru folder! S:0MB V: (4486,0)
193 : ide input mode S:0MB V: (4486,0)
193 : choose VR system with mode 0 S:0MB V: (4486,0)
194 : sync states S:0MB V: (4486,0)
194 : window states S:0MB V: (4486,0)
195 : preload generic textures early S:0MB V: (4486,0)
196 : camera states S:8MB V: (4494,0)
196 : memory states S:0MB V: (4494,0)
211 : pre widget init state S:2MB V: (4497,0)
211 : WIDGET INIT S:0MB V: (4497,0)
212 : widget status update S:0MB V: (4497,0)
223 : SLIDERS INIT S:2MB V: (4500,0)
223 : LOAD COMMON ASSETS S:0MB V: (4499,0)
223 : LOADING FONTS S:0MB V: (4499,0)
224 : initbitmapfont S:0MB V: (4499,0)
224 : initbitmapfont - startlegacy image loading S:1MB V: (4501,0)
225 : initbitmapfont - deleting old images S:0MB V: (4501,0)
225 : initbitmapfont - first font load S:-2MB V: (4498,0)
230 : initbitmapfont - first font shrink S:10MB V: (4509,0)
231 : initbitmapfont - remaining font loads S:0MB V: (4508,0)
258 : shrinkbitmapfont - new medium small size text S:5MB V: (4513,0)
258 : initbitmapfont - finish legacy loading S:0MB V: (4513,0)
259 : INIT VECTORS S:0MB V: (4513,0)
259 : INIT EDITOR RESOURCES S:0MB V: (4513,0)
263 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE editors\gfx\memorymeter.png,65112,0,0 S:2MB V: (4516,0)
280 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\english\artwork\testgamelayout-noweapons.png,65137,0,0 S:4MB V: (4520,0)
299 : LOAD MAIN RESOURCES S:14MB V: (4535,0)
299 : UPDATE VISUAL SETTINGS S:0MB V: (4535,0)
366 : wiRenderer::SetShadowProps2D: 5 S:229MB V: (4764,0)
368 : wiRenderer::SetShadowPropsSpot2D: 2 S:81MB V: (4846,0)
369 : wiRenderer::SetShadowPropsCube: 2 S:2MB V: (4848,0)
370 : S:12MB V: (4860,0)
373 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\english\artwork\welcome\welcome-play.png,65167,0,0 S:0MB V: (4860,0)
373 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\english\artwork\welcome-assets\product-example.png,65169,0,0 S:0MB V: (4860,0)
374 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE languagebank\english\artwork\welcome-assets\gameguru-news-banner.png,65174,0,0 S:0MB V: (4860,0)
398 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE editors\uiv3\pointer2.png,43046,0,0 S:0MB V: (4861,0)
402 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE editors\uiv3\ABOUT-Country.png,43052,0,0 S:0MB V: (4861,0)
421 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE entitybank_markers\Trigger Zone.bmp,43093,0,0 S:1MB V: (4863,0)
421 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE entitybank_markers\flag.bmp,43094,0,0 S:0MB V: (4863,0)
569 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE tutorialbank\welcome-video.jpg,43230,0,0 S:36MB V: (4899,0)
777 : preload CCP textures early S:158MB V: (5057,0)
777 : preload FPE character types S:0MB V: (5057,0)
794 : Guru Map Editor Loop Starts S:0MB V: (5057,0)
1736 : CSteamUserGeneratedWorkshopItem::RefreshItemsList() S:0MB V: (5058,0)
6558 : LOAD DELAYED COMMON ASSETS S:110MB V: (5169,0)
6558 : INIT SKY ASSETS S:0MB V: (5169,0)
6559 : entering skybank S:0MB V: (5169,0)
6560 : checking skybank files S:0MB V: (5169,0)
6560 : clear S:0MB V: (5169,0)
6562 : cloudy S:0MB V: (5169,0)
6564 : dreamnebulamoon S:0MB V: (5169,0)
6565 : highcloud S:0MB V: (5169,0)
6567 : night S:0MB V: (5169,0)
6569 : overcast S:0MB V: (5169,0)
6570 : stormy S:0MB V: (5169,0)
6572 : sunny S:0MB V: (5169,0)
6573 : sunrise S:0MB V: (5169,0)
6575 : sunset S:0MB V: (5170,0)
6577 : finished sky bank scan S:0MB V: (5170,0)
6577 : INIT TERRAIN ASSETS S:0MB V: (5170,0)
6578 : INIT GAME VISUAL ASSETS S:0MB V: (5170,0)
6578 : visuals.sky$=None S:0MB V: (5170,0)
6579 : visuals.terrain$= S:0MB V: (5170,0)
6579 : visuals.vegetation$= S:0MB V: (5170,0)
6660 : INIT DECAL ASSETS S:7MB V: (5177,0)
6667 : total decals=23 S:0MB V: (5177,0)
6681 : INIT LIGHTMAP ASSETS S:3MB V: (5180,0)
6681 : SCANNING G-LIST S:0MB V: (5180,0)
6799 : gun 1:aztec\AztecAxe\gunspec.txt S:2MB V: (5183,0)
6800 : gun 2:aztec\AztecDagger\gunspec.txt S:0MB V: (5183,0)
6801 : gun 3:aztec\AztecSpear\gunspec.txt S:0MB V: (5183,0)
6801 : gun 4:BSP\Futuristic\Glister\gunspec.txt S:0MB V: (5183,0)
6802 : gun 5:enhanced\AK\gunspec.txt S:0MB V: (5183,0)
6803 : gun 6:enhanced\AR\gunspec.txt S:0MB V: (5183,0)
6803 : gun 7:enhanced\B810\gunspec.txt S:0MB V: (5183,0)
6804 : gun 8:enhanced\Gloves_Unarmed\gunspec.txt S:0MB V: (5183,0)
6804 : gun 9:enhanced\M29S\gunspec.txt S:0MB V: (5183,0)
6805 : gun 10:enhanced\M67\gunspec.txt S:0MB V: (5183,0)
6806 : gun 11:enhanced\Mk18\gunspec.txt S:0MB V: (5183,0)
6806 : gun 12:enhanced\Mk19T\gunspec.txt S:0MB V: (5183,0)
6807 : gun 13:enhanced\R870\gunspec.txt S:0MB V: (5183,0)
6807 : gun 14:enhanced\SledgeHammer\gunspec.txt S:0MB V: (5183,0)
6808 : gun 15:exp\Hammer\gunspec.txt S:0MB V: (5183,0)
6809 : gun 16:fantasy\Dagger_New\gunspec.txt S:0MB V: (5183,0)
6809 : gun 17:fantasy\Dagger_Old\gunspec.txt S:0MB V: (5183,0)
6810 : gun 18:fantasy\Halberd_New\gunspec.txt S:0MB V: (5183,0)
6810 : gun 19:fantasy\Halberd_Old\gunspec.txt S:0MB V: (5183,0)
6811 : gun 20:fantasy\Longsword_New\gunspec.txt S:0MB V: (5183,0)
6812 : gun 21:fantasy\Longsword_Old\gunspec.txt S:0MB V: (5183,0)
6812 : gun 22:fantasy\Mace_New\gunspec.txt S:0MB V: (5183,0)
6813 : gun 23:fantasy\Mace_Old\gunspec.txt S:0MB V: (5183,0)
6813 : gun 24:fantasy\Maul_New\gunspec.txt S:0MB V: (5183,0)
6814 : gun 25:fantasy\Maul_Old\gunspec.txt S:0MB V: (5183,0)
6815 : gun 26:fantasy\Morningstar_New\gunspec.txt S:0MB V: (5183,0)
6815 : gun 27:fantasy\Morningstar_Old\gunspec.txt S:0MB V: (5183,0)
6816 : gun 28:fantasy\Shortsword_New\gunspec.txt S:0MB V: (5183,0)
6816 : gun 29:fantasy\Shortsword_Old\gunspec.txt S:0MB V: (5183,0)
6817 : gun 30:Kita\Pistol\gunspec.txt S:0MB V: (5183,0)
6818 : gun 31:lowpoly\Chaos Blade\gunspec.txt S:0MB V: (5183,0)
6818 : gun 32:lowpoly\Chaotic Longsword\gunspec.txt S:0MB V: (5183,0)
6819 : gun 33:lowpoly\Demonic Sword\gunspec.txt S:0MB V: (5183,0)
6820 : gun 34:lowpoly\Dwarvern Warhammer\gunspec.txt S:0MB V: (5183,0)
6820 : gun 35:lowpoly\Flanged Waraxe\gunspec.txt S:0MB V: (5183,0)
6821 : gun 36:lowpoly\Foul Mace\gunspec.txt S:0MB V: (5183,0)
6821 : gun 37:lowpoly\Golden Cleaver\gunspec.txt S:0MB V: (5183,0)
6822 : gun 38:lowpoly\Heroic Shortsword\gunspec.txt S:0MB V: (5183,0)
6823 : gun 39:lowpoly\Icicle Hammer\gunspec.txt S:0MB V: (5183,0)
6823 : gun 40:lowpoly\Knotched Sword\gunspec.txt S:0MB V: (5183,0)
6824 : gun 41:lowpoly\Mushroom Scythe\gunspec.txt S:0MB V: (5183,0)
6825 : gun 42:lowpoly\Old Blade\gunspec.txt S:0MB V: (5183,0)
6825 : gun 43:lowpoly\Pitchfork\gunspec.txt S:0MB V: (5183,0)
6826 : gun 44:lowpoly\Plain Pick\gunspec.txt S:0MB V: (5183,0)
6827 : gun 45:lowpoly\Pronged Crystal Sword\gunspec.txt S:0MB V: (5183,0)
6827 : gun 46:lowpoly\Pronged Sword\gunspec.txt S:0MB V: (5183,0)
6828 : gun 47:lowpoly\Rough Cleaver\gunspec.txt S:0MB V: (5183,0)
6829 : gun 48:lowpoly\Rough Hammer\gunspec.txt S:0MB V: (5183,0)
6829 : gun 49:lowpoly\Rough Sabre\gunspec.txt S:0MB V: (5183,0)
6830 : gun 50:lowpoly\Shovel\gunspec.txt S:0MB V: (5183,0)
6831 : gun 51:lowpoly\Sledgehammer\gunspec.txt S:0MB V: (5183,0)
6831 : gun 52:lowpoly\Spiked Shovel\gunspec.txt S:0MB V: (5183,0)
6832 : gun 53:lowpoly\Straight Sabre\gunspec.txt S:0MB V: (5183,0)
6833 : gun 54:lowpoly\Sturdy Club\gunspec.txt S:0MB V: (5183,0)
6833 : gun 55:lowpoly\Sturdy Gladus\gunspec.txt S:0MB V: (5183,0)
6834 : gun 56:lowpoly\Sturdy Longsword\gunspec.txt S:0MB V: (5183,0)
6835 : gun 57:lowpoly\Sturdy Shortsword\gunspec.txt S:0MB V: (5183,0)
6835 : gun 58:lowpoly\Training Sword\gunspec.txt S:0MB V: (5183,0)
6836 : gun 59:lowpoly\Vicious Blade\gunspec.txt S:0MB V: (5183,0)
6837 : gun 60:lowpoly\War Sceptre\gunspec.txt S:0MB V: (5183,0)
6838 : gun 61:lowpoly\War Scythe\gunspec.txt S:0MB V: (5183,0)
6838 : gun 62:lowpoly\Winged Broadsword\gunspec.txt S:0MB V: (5183,0)
6839 : gun 63:max\Colt\gunspec.txt S:0MB V: (5183,0)
6840 : gun 64:Slot Not Used\gunspec.txt S:0MB V: (5183,0)
6840 : gun 65:tools\Hammer\gunspec.txt S:0MB V: (5183,0)
6841 : gun 66:tools\Handsaw\gunspec.txt S:0MB V: (5183,0)
6842 : gun 67:tools\Shovel\gunspec.txt S:0MB V: (5183,0)
6842 : gun 68:user\flashlight\gunspec.txt S:0MB V: (5183,0)
6843 : gun 69:vr\GravityGun\gunspec.txt S:0MB V: (5183,0)
6844 : gun 70:vr\LightBaton\gunspec.txt S:0MB V: (5183,0)
6844 : gun 71:vr\Tracker\gunspec.txt S:0MB V: (5183,0)
6845 : gun 72:wasteland\tools\Crowbar\gunspec.txt S:0MB V: (5183,0)
6846 : gun 73:wasteland\tools\LargeScrewdriver\gunspec.txt S:0MB V: (5183,0)
6846 : gun 74:wasteland\tools\LargeSpanner\gunspec.txt S:0MB V: (5183,0)
6847 : gun 75:wasteland\tools\LumpHammer\gunspec.txt S:0MB V: (5183,0)
6848 : gun 76:wasteland\weapons\clean2k\BikeGearKnuckles\gunspec.txt S:0MB V: (5183,0)
6848 : gun 77:wasteland\weapons\clean2k\BlockBuster\gunspec.txt S:0MB V: (5183,0)
6849 : gun 78:wasteland\weapons\clean2k\CementMace\gunspec.txt S:0MB V: (5183,0)
6849 : gun 79:wasteland\weapons\clean2k\Machete\gunspec.txt S:0MB V: (5183,0)
6850 : gun 80:wasteland\weapons\clean2k\Nailbat\gunspec.txt S:0MB V: (5183,0)
6851 : gun 81:wasteland\weapons\clean2k\Pipe\gunspec.txt S:0MB V: (5183,0)
6851 : gun 82:wasteland\weapons\clean2k\RailSpikeSpear\gunspec.txt S:0MB V: (5183,0)
6852 : gun 83:wasteland\weapons\clean2k\Sawbat\gunspec.txt S:0MB V: (5183,0)
6853 : gun 84:wasteland\weapons\clean2k\Signaxe\gunspec.txt S:0MB V: (5183,0)
6853 : gun 85:wasteland\weapons\clean2k\Wrenchknife\gunspec.txt S:0MB V: (5183,0)
6854 : gun 86:wasteland\weapons\clean4k\BikeGearKnuckles\gunspec.txt S:0MB V: (5183,0)
6855 : gun 87:wasteland\weapons\clean4k\BlockBuster\gunspec.txt S:0MB V: (5183,0)
6855 : gun 88:wasteland\weapons\clean4k\CementMace\gunspec.txt S:0MB V: (5183,0)
6856 : gun 89:wasteland\weapons\clean4k\Machete\gunspec.txt S:0MB V: (5183,0)
6857 : gun 90:wasteland\weapons\clean4k\Nailbat\gunspec.txt S:0MB V: (5183,0)
6857 : gun 91:wasteland\weapons\clean4k\Pipe\gunspec.txt S:0MB V: (5183,0)
6858 : gun 92:wasteland\weapons\clean4k\RailSpikeSpear\gunspec.txt S:0MB V: (5183,0)
6859 : gun 93:wasteland\weapons\clean4k\Sawbat\gunspec.txt S:0MB V: (5183,0)
6859 : gun 94:wasteland\weapons\clean4k\Signaxe\gunspec.txt S:0MB V: (5183,0)
6860 : gun 95:wasteland\weapons\clean4k\Wrenchknife\gunspec.txt S:0MB V: (5183,0)
6861 : gun 96:wasteland\weapons\gore2k\BikeGearKnuckles\gunspec.txt S:0MB V: (5183,0)
6861 : gun 97:wasteland\weapons\gore2k\BlockBuster\gunspec.txt S:0MB V: (5183,0)
6862 : gun 98:wasteland\weapons\gore2k\CementMace\gunspec.txt S:0MB V: (5183,0)
6863 : gun 99:wasteland\weapons\gore2k\Machete\gunspec.txt S:0MB V: (5183,0)
6863 : gun 100:wasteland\weapons\gore2k\Nailbat\gunspec.txt S:0MB V: (5183,0)
6864 : gun 101:wasteland\weapons\gore2k\Pipe\gunspec.txt S:0MB V: (5183,0)
6865 : gun 102:wasteland\weapons\gore2k\RailSpikeSpear\gunspec.txt S:0MB V: (5183,0)
6866 : gun 103:wasteland\weapons\gore2k\Sawbat\gunspec.txt S:0MB V: (5183,0)
6866 : gun 104:wasteland\weapons\gore2k\Signaxe\gunspec.txt S:0MB V: (5183,0)
6867 : gun 105:wasteland\weapons\gore2k\Wrenchknife\gunspec.txt S:0MB V: (5183,0)
6868 : gun 106:wasteland\weapons\gore4k\BikeGearKnuckles\gunspec.txt S:0MB V: (5183,0)
6869 : gun 107:wasteland\weapons\gore4k\BlockBuster\gunspec.txt S:0MB V: (5183,0)
6869 : gun 108:wasteland\weapons\gore4k\CementMace\gunspec.txt S:0MB V: (5183,0)
6870 : gun 109:wasteland\weapons\gore4k\Machete\gunspec.txt S:0MB V: (5183,0)
6871 : gun 110:wasteland\weapons\gore4k\Nailbat\gunspec.txt S:0MB V: (5183,0)
6871 : gun 111:wasteland\weapons\gore4k\Pipe\gunspec.txt S:0MB V: (5183,0)
6872 : gun 112:wasteland\weapons\gore4k\RailSpikeSpear\gunspec.txt S:0MB V: (5183,0)
6873 : gun 113:wasteland\weapons\gore4k\Sawbat\gunspec.txt S:0MB V: (5183,0)
6873 : gun 114:wasteland\weapons\gore4k\Signaxe\gunspec.txt S:0MB V: (5183,0)
6874 : gun 115:wasteland\weapons\gore4k\Wrenchknife\gunspec.txt S:0MB V: (5183,0)
6889 : gun 116:BSP\Futuristic\Glister\gunspec.txt S:0MB V: (5183,0)
6889 : gun 117:BSP\Modern\Automatic Carbine 5\gunspec.txt S:0MB V: (5183,0)
6890 : total guns=117 S:0MB V: (5183,0)
7294 : LOAD PLAYER SOUNDS S:0MB V: (5183,0)
7404 : CREATING TERRAIN S:23MB V: (5207,0)
7405 : NEWMAP: Starting new map S:0MB V: (5207,0)
7464 : visuals.sky$=None S:0MB V: (5207,0)
7464 : visuals.terrain$= S:0MB V: (5207,0)
7465 : visuals.vegetation$= S:0MB V: (5207,0)
7466 : NEWMAP: _gridedit_clear_settings S:7MB V: (5214,0)
7467 : NEWMAP: cleantestmapfolder S:0MB V: (5214,0)
7497 : total extra PFBs=1 S:0MB V: (5215,0)
7497 : NEWMAP: _terrain_createactualterrain S:0MB V: (5215,0)
7498 : NEWMAP: Save newly flattened terrain S:0MB V: (5215,0)
7499 : NEWMAP: Save terrain data S:0MB V: (5215,0)
7500 : NEWMAP: Finish creating new map S:0MB V: (5215,0)
7500 : SCANNING SKY SETTINGS S:0MB V: (5215,0)
7501 : Initialise sky textures S:0MB V: (5215,0)
7502 : Load sky cube:skybank\None\None_cube.dds S:0MB V: (5215,0)
7502 : delete any old sky S:0MB V: (5215,0)
7503 : update probes for the sky S:0MB V: (5215,0)
7504 : None S:0MB V: (5215,0)
7505 : INIT POST PROCESSING S:0MB V: (5215,0)
7505 : INIT RAGDOLL SYSTEM S:0MB V: (5215,0)
7506 : CREATING P-LIST S:0MB V: (5215,0)
7507 : Preparing ProjectileTypes S:0MB V: (5215,0)
7509 : Loading ProjectileTypes S:0MB V: (5215,0)
7509 : common\explode\a.dds S:0MB V: (5215,0)
7510 : common\explode\b.dds S:0MB V: (5215,0)
7510 : common\explode\c.dds S:0MB V: (5215,0)
7511 : common\explode\explode.txt S:0MB V: (5215,0)
7512 : common\explode S:0MB V: (5215,0)
7524 : loadinternaltextureex (effectbank\reloaded\media\detail_default.dds, 1, 0)=0 S:0MB V: (5215,0)
7539 : common\explode\instantexplode.wav S:0MB V: (5216,0)
7539 : enhanced\m67\a.dds S:0MB V: (5216,0)
7540 : enhanced\m67\b.dds S:0MB V: (5216,0)
7541 : enhanced\m67\c.dds S:0MB V: (5216,0)
7541 : enhanced\m67\handgrenadeexplode.wav S:0MB V: (5216,0)
7542 : enhanced\m67\handgrenadefallhard.wav S:0MB V: (5216,0)
7543 : enhanced\m67\handgrenadefallsoft.wav S:0MB V: (5216,0)
7544 : enhanced\m67\m67.dbo S:0MB V: (5216,0)
7544 : enhanced\m67\m67.txt S:0MB V: (5216,0)
7545 : enhanced\m67 S:0MB V: (5216,0)
7580 : enhanced\m67\m67_D.dds S:2MB V: (5218,0)
7580 : enhanced\m67\m67_N.dds S:0MB V: (5218,0)
7581 : enhanced\m67\m67_S.dds S:0MB V: (5218,0)
7582 : enhanced\m67\m67_surface.dds S:0MB V: (5218,0)
7583 : kita\bio_grenade\a.dds S:0MB V: (5218,0)
7584 : kita\bio_grenade\b.dds S:0MB V: (5218,0)
7584 : kita\bio_grenade\biogrenadeexplode.wav S:0MB V: (5218,0)
7585 : kita\bio_grenade\biogrenadehiss.wav S:0MB V: (5218,0)
7586 : kita\bio_grenade\Bio_Grenade.BMP S:0MB V: (5218,0)
7587 : kita\bio_grenade\bio_grenade.dbo S:0MB V: (5218,0)
7588 : kita\bio_grenade\bio_grenade.txt S:0MB V: (5218,0)
7588 : kita\bio_grenade S:0MB V: (5218,0)
7704 : kita\bio_grenade\c.dds S:49MB V: (5268,0)
7704 : kita\bio_grenade\Volume58_color.dds S:0MB V: (5268,0)
7705 : kita\bio_grenade\Volume58_normal.dds S:0MB V: (5268,0)
7706 : kita\bio_grenade\Volume58_surface.dds S:0MB V: (5268,0)
7707 : kita\kitagrenade\a.dds S:0MB V: (5268,0)
7708 : kita\kitagrenade\b.dds S:0MB V: (5268,0)
7709 : kita\kitagrenade\c.dds S:0MB V: (5268,0)
7709 : kita\kitagrenade\handgrenadeexplode.wav S:0MB V: (5268,0)
7710 : kita\kitagrenade\handgrenadefallhard.wav S:0MB V: (5268,0)
7711 : kita\kitagrenade\handgrenadefallsoft.wav S:0MB V: (5268,0)
7712 : kita\kitagrenade\kitagrenade.dbo S:0MB V: (5268,0)
7712 : kita\kitagrenade\kitagrenade.txt S:0MB V: (5268,0)
7713 : kita\kitagrenade S:0MB V: (5268,0)
7748 : kita\kitagrenade\m67_D.dds S:2MB V: (5270,0)
7748 : kita\kitagrenade\m67_N.dds S:0MB V: (5270,0)
7749 : kita\kitagrenade\m67_S.dds S:0MB V: (5270,0)
7750 : kita\kitagrenade\m67_surface.dds S:0MB V: (5270,0)
7751 : TracerParticle.dbo S:0MB V: (5270,0)
7752 : S:0MB V: (5270,0)
7753 : CREATING E-LIST S:0MB V: (5270,0)
7788 : LOADING INTO P-LIST S:13MB V: (5284,0)
7789 : CREATING B-LIST S:0MB V: (5284,0)
8306 : loading in collection - items.tsv S:197MB V: (5481,0)
8318 : title profile image description cost value container ingredients style S:0MB V: (5481,0)
8318 : S:0MB V: (5481,0)
8319 : loading collection complete S:0MB V: (5481,0)
8384 : REFRESH SKY ASSETS S:1MB V: (5482,0)
8384 : entering skybank S:0MB V: (5482,0)
8385 : checking skybank files S:0MB V: (5482,0)
8386 : clear S:0MB V: (5482,0)
8387 : cloudy S:0MB V: (5483,0)
8388 : dreamnebulamoon S:0MB V: (5483,0)
8389 : highcloud S:0MB V: (5483,0)
8390 : night S:0MB V: (5483,0)
8391 : overcast S:0MB V: (5483,0)
8392 : stormy S:0MB V: (5483,0)
8393 : sunny S:0MB V: (5484,0)
8393 : sunrise S:0MB V: (5484,0)
8394 : sunset S:0MB V: (5484,0)
8396 : finished sky bank scan S:0MB V: (5484,0)
8396 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE editors\uiv3\user-splash-screen.png,49000,0,0 S:0MB V: (5484,0)
10320 : GGTerrain_RemoveAllFlatAreas S:128MB V: (5613,0)
10409 : visuals.sky$=None S:0MB V: (5613,0)
10409 : visuals.terrain$= S:0MB V: (5613,0)
10410 : visuals.vegetation$= S:0MB V: (5613,0)
10411 : _mapfile_loadproject_fpm: mapbank\dasdsad.fpm D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files S:7MB V: (5621,0)
10412 : LOADMAP: lm_emptylightmapandttsfilesfolder S:0MB V: (5621,0)
10429 : LOADMAP: read FPM block S:0MB V: (5621,0)
10846 : LOADMAP: load in visuals S:11MB V: (5632,0)
10934 : LOADMAP: apply visuals S:0MB V: (5632,0)
10934 : Initialise sky textures S:0MB V: (5632,0)
10936 : Load sky cube:skybank\None\None_cube.dds S:0MB V: (5632,0)
10936 : delete any old sky S:0MB V: (5632,0)
10937 : update probes for the sky S:0MB V: (5632,0)
10938 : None S:0MB V: (5632,0)
10939 : LOADMAP: cubemap_generateglobalenvmap S:0MB V: (5632,0)
10939 : LOADMAP: visuals_loop S:0MB V: (5632,0)
10941 : LOADMAP: Wicked_Update_Visuals S:7MB V: (5640,0)
10941 : LOADMAP: mapfile_convertCLASSICtoMAX S:7MB V: (5647,0)
10957 : _gun_releaseresources S:-2MB V: (5645,0)
11267 : Loading master objects: 1 S:0MB V: (5645,0)
11268 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE entitybank_markers\Player Start.bmp,44001,0,0 S:0MB V: (5645,0)
11273 : LoadObject( entitybank_markers\start with ghost.dbo ) S:0MB V: (5646,0)
11281 : Loaded 1:_markers\Player Start.fpe (922) S:2MB V: (5648,0)
11281 : End Loading master objects! S:0MB V: (5648,0)
11282 : s:entity_loadelementsdata() S:0MB V: (5648,0)
11283 : c_entity_loadelementsdata: S:0MB V: (5648,0)
11284 : c_entity_loadelementsdata before: 100 S:0MB V: (5648,0)
11290 : c_entity_loadelementsdata after: 1 S:-9MB V: (5638,0)
11290 : Collection list size before: 0 S:0MB V: (5638,0)
11291 : Refresh Collection From Entities: 1 S:0MB V: (5638,0)
11292 : e:entity_loadelementsdata() S:0MB V: (5638,0)
11293 : Load player config S:0MB V: (5638,0)
11294 : Create Terrain S:0MB V: (5638,0)
11294 : Reset Editor. S:0MB V: (5638,0)
11295 : total extra PFBs=1 S:0MB V: (5638,0)
11296 : Setup objects: 1 S:0MB V: (5638,0)
11297 : End Setup objects: S:0MB V: (5639,0)
11297 : Instanced objects: 0 S:0MB V: (5639,0)
13380 : Saving standalone from mapbank\dasdsad.fpm S:78MB V: (5717,0)
13381 : Tried adding path 'scriptbank\people\ai' that does not exist here: scriptbank\people\ai S:0MB V: (5717,0)
13385 : Tried adding path 'audiobank\materials\tarmac' that does not exist here: audiobank\materials\tarmac S:0MB V: (5717,0)
13386 : Tried adding path 'audiobank\music\theescape' that does not exist here: audiobank\music\theescape S:0MB V: (5717,0)
13388 : Tried adding path 'audiobank\voices\characters' that does not exist here: audiobank\voices\characters S:0MB V: (5717,0)
13388 : Tried adding path 'audiobank\character\soldier\onAggro' that does not exist here: audiobank\character\soldier\onAggro S:0MB V: (5717,0)
13389 : Tried adding path 'audiobank\character\soldier\onAlert' that does not exist here: audiobank\character\soldier\onAlert S:0MB V: (5717,0)
13389 : Tried adding path 'audiobank\character\soldier\onDeath' that does not exist here: audiobank\character\soldier\onDeath S:0MB V: (5717,0)
13390 : Tried adding path 'audiobank\character\soldier\onHurt' that does not exist here: audiobank\character\soldier\onHurt S:0MB V: (5717,0)
13391 : Tried adding path 'audiobank\character\soldier\onHurtPlayer' that does not exist here: audiobank\character\soldier\onHurtPlayer S:0MB V: (5717,0)
13392 : Tried adding path 'audiobank\character\soldier\onIdle' that does not exist here: audiobank\character\soldier\onIdle S:0MB V: (5717,0)
13393 : Tried adding path 'audiobank\character\soldier\onInteract' that does not exist here: audiobank\character\soldier\onInteract S:0MB V: (5717,0)
13399 : Tried adding path 'effectbank\reloaded' that does not exist here: effectbank\reloaded S:0MB V: (5717,0)
13399 : Tried adding path 'effectbank\reloaded\media' that does not exist here: effectbank\reloaded\media S:0MB V: (5717,0)
13400 : Tried adding path 'effectbank\reloaded\media\materials' that does not exist here: effectbank\reloaded\media\materials S:0MB V: (5717,0)
13405 : Tried adding path 'languagebank\neutral\gamecore\huds\panels' that does not exist here: languagebank\neutral\gamecore\huds\panels S:0MB V: (5717,0)
13405 : Tried adding path 'gamecore\decals\splat' that does not exist here: gamecore\decals\splat S:0MB V: (5717,0)
13422 : Tried adding path 'terraintextures\mat0' that does not exist here: terraintextures\mat0 S:0MB V: (5717,0)
13432 : Tried adding path 'terraintextures\mat33' that does not exist here: terraintextures\mat33 S:0MB V: (5717,0)
13432 : Tried adding path 'terraintextures\mat34' that does not exist here: terraintextures\mat34 S:0MB V: (5717,0)
13433 : Tried adding path 'terraintextures\mat35' that does not exist here: terraintextures\mat35 S:0MB V: (5717,0)
13434 : Tried adding path 'terraintextures\mat36' that does not exist here: terraintextures\mat36 S:0MB V: (5717,0)
13434 : Tried adding path 'terraintextures\mat37' that does not exist here: terraintextures\mat37 S:0MB V: (5717,0)
13435 : Tried adding path 'terraintextures\mat38' that does not exist here: terraintextures\mat38 S:0MB V: (5717,0)
13436 : Tried adding path 'terraintextures\mat39' that does not exist here: terraintextures\mat39 S:0MB V: (5717,0)
13437 : Tried adding path 'terraintextures\mat40' that does not exist here: terraintextures\mat40 S:0MB V: (5717,0)
13437 : Tried adding path 'terraintextures\mat41' that does not exist here: terraintextures\mat41 S:0MB V: (5717,0)
13710 : g_mapfile_iNumberOfEntitiesAcrossAllLevels==1 S:0MB V: (5717,0)
13710 : number of levels==2 S:0MB V: (5717,0)
13714 : tlevelstoprocess:1 S:0MB V: (5717,0)
13714 : tlevelfile: S:0MB V: (5717,0)
13715 : pFPPFile:mapbank\dasdsad.fpp S:0MB V: (5717,0)
13716 : adding skybank files:None S:0MB V: (5717,0)
13717 : Tried adding path 'skybank\None' that does not exist here: skybank\None S:0MB V: (5717,0)
13718 : adding charactercreatorplus skin files S:0MB V: (5717,0)
13721 : g_mapfile_fProgressSpan:0.00 S:0MB V: (5717,0)
13750 : tlevelstoprocess:1 S:0MB V: (5717,0)
13751 : tlevelfile:mapbank\dasdsad.fpm S:0MB V: (5717,0)
13752 : _mapfile_loadproject_fpm: mapbank\dasdsad.fpm D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files S:0MB V: (5717,0)
13753 : LOADMAP: lm_emptylightmapandttsfilesfolder S:0MB V: (5717,0)
13763 : LOADMAP: read FPM block S:0MB V: (5717,0)
14041 : LOADMAP: load in visuals S:0MB V: (5718,0)
14102 : LOADMAP: apply visuals S:0MB V: (5718,0)
14102 : Initialise sky textures S:0MB V: (5718,0)
14103 : Load sky cube:skybank\None\None_cube.dds S:0MB V: (5718,0)
14103 : delete any old sky S:0MB V: (5718,0)
14115 : update probes for the sky S:0MB V: (5718,0)
14116 : None S:0MB V: (5718,0)
14116 : LOADMAP: cubemap_generateglobalenvmap S:0MB V: (5718,0)
14117 : LOADMAP: visuals_loop S:0MB V: (5718,0)
14118 : LOADMAP: Wicked_Update_Visuals S:0MB V: (5718,0)
14119 : Load player config S:0MB V: (5718,0)
14122 : LOADING ENTITY BANK S:0MB V: (5718,0)
14130 : Loading master objects: 1 S:-46MB V: (5671,0)
14132 : CWD:D:\DEV\BUILDS\GameGuru Wicked MAX Build Area\Max\Files LOAD IMAGE entitybank_markers\Player Start.bmp,44001,0,0 S:0MB V: (5671,0)
14135 : LoadObject( entitybank_markers\start with ghost.dbo ) S:0MB V: (5671,0)
14138 : Loaded 1:_markers\Player Start.fpe (922) S:0MB V: (5671,0)
14138 : End Loading master objects! S:0MB V: (5671,0)
14139 : LOADING ENTITY ELEMENTS S:0MB V: (5671,0)
14139 : s2:entity_loadelementsdata() S:0MB V: (5671,0)
14140 : c_entity_loadelementsdata: C:\Users\leeba\Documents\GameGuruApps\GameGuruMAX\Files\levelbank\testmap\map.ele S:0MB V: (5671,0)
14141 : c_entity_loadelementsdata before: 1 S:0MB V: (5671,0)
14142 : c_entity_loadelementsdata after: 1 S:0MB V: (5671,0)
14143 : Collection list size before: 0 S:0MB V: (5671,0)
14143 : Refresh Collection From Entities: 1 S:0MB V: (5671,0)
14144 : e2:entity_loadelementsdata() S:0MB V: (5671,0)
14145 : pFPPFile:mapbank\dasdsad.fpp S:0MB V: (5671,0)
14146 : adding skybank files:None S:0MB V: (5671,0)
14146 : Tried adding path 'skybank\None' that does not exist here: skybank\None S:0MB V: (5671,0)
14147 : adding charactercreatorplus skin files S:0MB V: (5671,0)
14150 : g_mapfile_fProgressSpan:1.00 S:0MB V: (5671,0)
14724 : tlevelstoprocess:0 S:8MB V: (5680,0)
14744 : Create full path structure (62) for standalone executable S:0MB V: (5680,0)
17950 : filecollectionmax=2 S:-41MB V: (5639,0)
17950 : check 'mapbank\dasdsad.fpm' vs 'mapbank\dasdsad.fpm' S:0MB V: (5639,0)

Kasseyus commented 1 week ago

@LeeBamberTGC

Ah hah.. I think we've found the communication issue here. I was just sending the log files after creating the level with the additional weapons from no-where. I wasn't building a standalone.

One level builds are fine. It's only when you get to two levels does it start to crash out at various percentages.

Updated Log file after building the standalone DOES contain that line, and its 1.

233868 : g_mapfile_iNumberOfEntitiesAcrossAllLevels==1 S:0MB V: (4751,0)
233868 : number of levels==2 S:0MB V: (4751,0)

Guru-MapEditor.zip

I will try again with two levels to cause the crash and see if there is a difference.

Kasseyus commented 1 week ago

@LeeBamberTGC

After adding a second level, the line now reads...

1211600 : g_mapfile_iNumberOfEntitiesAcrossAllLevels==93 S:0MB V: (5787,0)

Guru-MapEditor.zip

Definitely a significant difference for two empty levels. Also the Save Standalone crashed at 5%

Kasseyus commented 1 week ago

@SampeyFS Sorry, but I had to delete your previous comment as that issue has it's own ticket. It's best practice not to include multiple issues on the same ticket for reasons of efficiency.

SampeyFS commented 6 days ago

was the problem solved? @LeeBamberTGC