TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
http://www.game-guru.com
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Resolution Scaling #574

Open UnknowNomad opened 5 years ago

UnknowNomad commented 5 years ago

This is essecialy improvement on this issue https://github.com/TheGameCreators/GameGuruRepo/issues/80 That idea had a problem with resolution switching. This idea improves on it. The trick is that only 3D graphic is rendered with lower resolution, while GUI and 2D graphic is rendered in native. Used in games like Doom, Battlefield 4, Far Cry 5, or even older games like Unreal Tournament 3, Half Life 2 and 100s of other. GameGuru already have this feature but it's disabled with DX11 versions and can't be controled by users (only on/off) Running games at native resolution can be a problem, due to inadeqate graphic card for that resolution (example: laptop with GTX 960M with 4k screen). This will greatly improve performance and lowers VRAM usage at the cost of lower 3D resolution. It can be also used to create retro looking games. The solution will be resolution slider in test game and in standalone menues. (scaling from 1-100% or even 400% for supersampling (high quality antialiasing with extreme hardware demands) from native resolution. Here you can look at it, what it does: https://www.youtube.com/watch?v=0k2DU769iuk

UnknowNomad commented 5 years ago

I hope this it will be implemented before January 2020.