TheGameCreators / GameGuruRepo

The GameGuru Repository For Community Collaboration
http://www.game-guru.com
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GGMax Bug - FPS Loss #5807

Closed SampeyFS closed 5 days ago

SampeyFS commented 3 weeks ago

Lately there have been huge FPS losses with camera movement in max I mean in build mode not in Games continuous freezes from 75 Fps to 2 Fps these freezes have also occurred in the Dev Test and Experimental

image

Necrym59 commented 3 weeks ago

Possibly due to the amount of animated trees you have been putting on your levels.

Kasseyus commented 3 weeks ago

@SampeyFS I would need a little more detail concerning when these FPS droops take place in order to try and re-create them. Can you please give an example of what you were doing at thee time of the incident and, if possible, a video demonstrating thee effects?

SampeyFS commented 3 weeks ago

You just move the mouse inside your project and every now and then it freezes from 75 FPS drops to 5 for no reason in Test Games it doesn't do it as soon as I can I'll make the video

SampeyFS commented 3 weeks ago

Update when you move it also says Gameguru Max does not respond for a moment then starts working again it goes at times

plemsoft commented 3 weeks ago

@SampeyFS This is caused by the ray sent by the mouse that you use to pick object, if the mouse hit high polygon objects this can happen. I try to explain it in this video: https://youtu.be/p4lU3QOPX2k?t=1043 What you can do is use the LOD generator and generate low polygon version of your objects, if you then in the "graphics and performance" tab, make sure you have "physics use fastest LOD" checked. If will use this and you should not see this issue. But the main problem is the high polygon objects in your level. Hope it helps :)