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[Max Alpha5] Any entity that is Multi-Textured will Crash the editor. #816

Closed Kitakazi closed 4 years ago

Kitakazi commented 4 years ago

Like the title says, most if not all entities that have multiple textures will crash the editor.

For example a fence that the FPE looks like this:

desc = Fence_A

;visualinfo textured = textureref1 = metalposts_color.dds textureref2 = blank_O.dds textureref3 = metalposts_normal.dds textureref4 = metalposts_metalness.dds textureref5 = metalposts_gloss.dds textureref6 = fence_color.dds textureref7 = fence_normal.dds textureref8 = blank_O.dds textureref9 = fence_metalness.dds textureref10 = fence_gloss.dds

Kitakazi commented 4 years ago

I have done more testing and have been able to get some multi-textured entities to open in Max. I have found If an entity has 2 or more materials and 1 of those materials has transparent textures and transparency is set in the FPE, it will cause the light from the sun to shine through the entire entity. For example I have square room, completely closed in. The floor has 1 transparent grate like section (cant see outside just to the inside of the floor). Yet the light from the sun will pass through the walls on the whole entity.

Sorry if these issues are already known, thought I might as well report them to be safe.