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EBE Editor editing a second site, walls and parts are missing or not visible (Classic latest Build) #826

Closed markfitz2014 closed 3 years ago

markfitz2014 commented 4 years ago

EBE Editor when saving an entity after editing a second site, walls and parts are missing or not visible (Classic latest Build)

I do not know if there is a height limit to editing on an EBE Site, but when i try to make a large hotel type building by using 4 ebe sites, i get missing parts on the second site some are walls some are the roof. Yet they are visible when editing just not after I save it and try to use in a level. The collision is there just not the visible entity parts. I am using standard. textures with Classic GG.

EditMode Saved

plemsoft commented 3 years ago

@markfitz2014 Thanks for reporting this issue.

I tried to reproduce it with no luck , it sound like you have a bad ".dbo" file. Could you try to load the ebe with the problems, and "edit" after that when your able to see that it looks correct, could you try to save it under a new name , and use that. Did this fix your issue ?

Thanks for your help :)

markfitz2014 commented 3 years ago

Tried all that get the same results missing parts on the other ebe, I tried it again recently, but i did first before reporting as I wanted this to work. I am using modified EBE segments for the roof and windows etc.. It is only a problem if I try to connect 2 or more Sites to one map.

On Thu, 12 Nov 2020 at 09:59, Preben Eriksen notifications@github.com wrote:

@markfitz2014 https://github.com/markfitz2014 Thanks for reporting this issue.

I tried to reproduce it with no luck , it sound like you have a bad ".dbo" file. Could you try to load the ebe with the problems, and "edit" after that when your able to see that it looks correct, could you try to save it under a new name , and use that. Did this fix your issue ?

Thanks for your help :)

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/TheGameCreators/GameGuruRepo/issues/826#issuecomment-725973895, or unsubscribe https://github.com/notifications/unsubscribe-auth/ADNOZJ736DL7QPMQRYDHO3TSPOWYTANCNFSM4Q4F5M6A .

plemsoft commented 3 years ago

@markfitz2014 Thanks , could you try to e-mail me the EBE buildings that have this problems so im able to test it, Thanks: plemsoft@plemsoft.com

markfitz2014 commented 3 years ago

Sent email now. I have tried 3 or 4 times creating the second EBE site slightly different every time and completely from scratch on a new flat map. It is OK in "Edit Mode" just corrupts after saving. When you load the level map with the site's on the wall collision is there just no wall or roof prefabs in those areas. Strange! I might be doing something wrong? Spent way too much time trying to figure it out.

plemsoft commented 3 years ago

@markfitz2014 I checked your files , and yes you are hitting a maximum block numbers, there is a max block number to prevent the generated mesh for going over the limit , I have increased this so it goes to the absolute maximum , and your hotel now displays correctly.

This limit is only per material , so if you use another material your able to use the same blocks on the new material.

This has been fixed and will be in the next update :)

When you get the update , you should "edit" your structures and save , if you have the structures inside a "level" .fpm you should also save the level into a new name , after this your hotel will work.

markfitz2014 commented 3 years ago

Thank you this will help a lot, thought I was doing something wrong as there is no help or information on the details or specifications to what the maximum number of prefab blocks can be used etc..

On Wed, 25 Nov 2020 at 11:08, Preben Eriksen notifications@github.com wrote:

@markfitz2014 https://github.com/markfitz2014 I checked your files , and yes you are hitting a maximum block numbers, there is a max block number to prevent the generated mesh for going over the limit , I have increased this so it goes to the absolute maximum , and your hotel now displays correctly.

This limit is only per material , so if you use another material your able to use the same blocks on the new material.

This has been fixed and will be in the next update :)

When you get the update , you should "edit" your structures and save , if you have the structures inside a "level" .fpm you should also save the level into a new name , after this your hotel will work.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/TheGameCreators/GameGuruRepo/issues/826#issuecomment-733639616, or unsubscribe https://github.com/notifications/unsubscribe-auth/ADNOZJ25IMH4HXRJIIPTTSTSRTQTHANCNFSM4Q4F5M6A .