novo52:
New feature of blink: .blink replay
Instead of sending all the packets at once, it sends them with the same timings they were intercepted with, resulting in smooth movement instead of teleporting. While replaying, the play is free to continue blinking their packets.
If you didn't do your movement right the first time, use .blink reset to try again without interfering with a simultaneous replay.
Also, changed so that FakePlayerEntitys don't render if they are touching the player, so they don't take up your whole screen.
Original PR #115
Description
novo52: New feature of blink: .blink replay Instead of sending all the packets at once, it sends them with the same timings they were intercepted with, resulting in smooth movement instead of teleporting. While replaying, the play is free to continue blinking their packets.
If you didn't do your movement right the first time, use .blink reset to try again without interfering with a simultaneous replay.
Also, changed so that FakePlayerEntitys don't render if they are touching the player, so they don't take up your whole screen.