Open TheGrandmother opened 8 years ago
I suggest we add an ELO-system for ranking stuff.
You mean for level diffs ?
Yes
Even though I hate ELO in general in this case it makes sense.
What's wrong with ELO?
In this case it works.
But when it is used to determine the strength of a player (as in Go or Chess) it is really useless. It takes forever for the ELO rating to converge to the true strength if the initial value is to far off. It misses the fact that if a really high ranking player beats a really low ranking player that says very little about the players actual strength. IT can only give information of that the stronger player is at least as strong as the weaker and that the weaker is at most as weak as the stronger player.
How should the combat system work?
How should the damage dealt be computed?
How should the level difference between the players affect the outcome?
How should the difference between the users level and the weapons level affect the outcome.
What should happen when one player kills the other player?