IF we where to continue down the hardcore nerd and Vim path i have an awesome idea...
Adding user configurable macros <3
Imagine if we have something like a register. The user could then send a message on the form:
record reg_a {arg} <message> # <message> # <message> # ....
An example of recording a macro performing a combo attack could be:
record reg_a {target} unequip # equip axe # attack {target} # unequip # equip knife # attack target
We could add level restrictions on the macros as well. Such as the number of messages in the macro and the number of arguments is somehow proportional to the users level.
And the most awesome part is that this would not be incredibly difficult. It would actually only require some minor refactoring of how the messages are handled in the game engine.
I recommend that we assign this to the version never.ever release milestone.
IF we where to continue down the hardcore nerd and Vim path i have an awesome idea...
Adding user configurable macros <3
Imagine if we have something like a register. The user could then send a message on the form:
record reg_a {arg} <message> # <message> # <message> # ....
An example of recording a macro performing a combo attack could be:
record reg_a {target} unequip # equip axe # attack {target} # unequip # equip knife # attack target
We could add level restrictions on the macros as well. Such as the number of messages in the macro and the number of arguments is somehow proportional to the users level.
And the most awesome part is that this would not be incredibly difficult. It would actually only require some minor refactoring of how the messages are handled in the game engine.
I recommend that we assign this to the
version never.ever release
milestone.