Hi I am working with marching cubes in rust a lot and currently resolving the seams issue. Do you know any reliable TransVoxel implementation (in rust or not) to refer to?
I had an implementation in Scala and am currently porting it to Rust. I don't know about reliability :)
Just a few questions:
I am trying to make the density a trait. Any idea of what kind of customization the users would expect from that ? I started to manually add operations that I need, but in the end I'm thinking if would be simpler to just ask for a num::Float
Hi I am working with marching cubes in rust a lot and currently resolving the seams issue. Do you know any reliable TransVoxel implementation (in rust or not) to refer to?