Closed Beethoven92 closed 4 years ago
Hmm that's odd. Maybe I have stuffed it up by mistake while fixing another problem; it used to work fine in 1.12.2. I'll have a look in the next couple of days.
Howdy I just tested it by downloading 1-12-2-final from scratch, and it seems to work fine? I'm not sure why it's not rendering properly for you.
The "webmodel" model doesn't exist as a json, if you look in ModelLoader3DWeb::loadModel, you'll see that during loading the loadModel method checks the model name (from block_3d_web_statemapper_name.json) to see if it is "smartmodel/webmodel", and if it matches -> then it generates a custom IModel instead of trying to load a json model.
-TGG
All right, but still a file named webmodel needs to exists, or not? And is there a way to do that without the loader checking for that path? Thank you for your time
Hi No, there is no file needed in this example. The point of this example is to show that you can use a loader to generate a dynamic model from scratch. The name "webmodel" is just a flag that the loader can use however it wants. Forge won't try to load a "webmodel.json" because the mbe05 loader has told Forge that it will handle the loading / model generation by itself. Other loaders (eg wavefront object) do usually have a file yes, because they read the file to configure the model.
Ok, this has much more sense now. Then my issue must lie somewhere in my code, i am going to investigate further on this. Thank you very much!
no worries, you're welcome!
Example 05, the dynamic web model, seems to not work in branch 1.12.2 (and probably other earlier branches). When i place the block it just appears as the purple-black missing model block, the item in inventory is appearing normally tough (the cobweb icon).
I checked the code multiple times, and everything seems fine, but unless i am missing something, there is no such models/block/smartblock/webmodel file in your assets folder, a path which is referenced in block_3d_web_statemapper_name.json as the model path, and is also referenced in the code of ModelLoader3DWeb class.
So, what is this "webmodel" file supposed to contain? I even tried creating that file myself but still the problem in game persists. I am not even sure why you would have to make a reference to this smartmodel/webmodel file in the statemapper, so because of that missing file in your repository i got very confused. Maybe it got accidentally deleted? If not then i have got no clue how to solve the issue, because the code is identical to yours. Any idea how to solve that? Cheers