Closed mnett82 closed 1 month ago
Forgot to mention: I don't see any errors reported in the terminal.
What are your NavMeshSettings set to?
I initialize the plug-in with the settings of NavMeshSettings::from_agent_and_bounds(0.1, 0.1, 250.0, -1.0)
. Slapping some dbg!
statements onto it, right after creation, it looks as follows:
[survivors/src/main.rs:50:5] nav_mesh_settings.cell_width = 0.05
[survivors/src/main.rs:51:5] nav_mesh_settings.cell_height = 0.025
[survivors/src/main.rs:52:5] nav_mesh_settings.tile_width = 120
[survivors/src/main.rs:53:5] nav_mesh_settings.world_half_extents = 250.0
[survivors/src/main.rs:54:5] nav_mesh_settings.world_bottom_bound = -1.0
[survivors/src/main.rs:55:5] nav_mesh_settings.max_traversable_slope_radians = 0.87266463
[survivors/src/main.rs:56:5] nav_mesh_settings.walkable_height = 4
[survivors/src/main.rs:57:5] nav_mesh_settings.walkable_radius = 2
[survivors/src/main.rs:58:5] nav_mesh_settings.step_height = 3
[survivors/src/main.rs:59:5] nav_mesh_settings.min_region_area = 100
[survivors/src/main.rs:60:5] nav_mesh_settings.max_region_area_to_merge_into = 500
[survivors/src/main.rs:61:5] nav_mesh_settings.max_edge_length = 80
[survivors/src/main.rs:62:5] nav_mesh_settings.max_contour_simplification_error = 1.1
[survivors/src/main.rs:63:5] nav_mesh_settings.max_tile_generation_tasks = Some(
8,
)
I found #2 about problems caused when walkable radius is set to 0, but this doesn't seem to apply here (plus it seems to be fixed).
Hmmm, that is an interesting issue. And right at the edge of a nav tile.
The tiles don't overlap quite enough for it to generate correct geometry.
Could you try with a decreased max_contour_simplification_error
? Since this is a bunch of squares, it might work better with less allowed simplifiation.
After decreasing the value down to 0.1
, this issue seemingly becomes non-reproducible :smiley: I didn't properly bisect to test for the maximum value of max_contour_simplification_error
that fixes the issue, but it's interesting that 0.1
works (same as the actor size set up in the NavMeshSettings
).
For reference, I've uploaded the code I used to initially reproduce this issue here.
What do you want to do with this issue? Should this be closed, or is there anything I can help to dig into?
I'll probably update the docs for max_contour_simplification_error
to note this case but otherwise, I think this can be closed 🫡
Trying out this library together with Bevy and Rapier3D for the first time.
Scene consists of a board of size-1-by-1 rectangular tiles (see attached screenshots), each with a
NavMeshAffector
and aCollider
components (as per example).The generator
NavMesh
seems to have some inexplicable holes around some tile-to-tile intersections (see highlighted part of the attached screenshot).Any idea what is causing this?