Open SonicX8000 opened 5 years ago
Hydra: I'm somewhat interested in this, but as it is it's just a way to artificially lengthen the fight and increase the difficulty without adding any nuance. There needs to be some sort of reaction or change in player strategy and right now the player just has to let it happen. There should be some way to perhaps avoid the Hydra champion from splitting if the player does a certain action.
Protector & Supporter: I'm generally against champion abilities that rely on other mobs being present. Reason being is that the ability becomes completely useless if a mob is alone, which is a pretty common case.
Hydra: Perhaps if the Hydra has a weakness to a damage source where if hit by said damage source it wouldn't split? Would fit in with the 'certain action' bit in a way.
Say if it was weak to 'arrow' damage source and it took damage from something that uses the 'arrow' damage source... this will disrupt the mob in a way that it won't split into more mobs once killed.
I think if going by vanilla terms of damage... the player can inflict these damage sources... as far as I know...
'player': Melee attacks like a sword or a punch 'arrow': Bow & arrows or anything that's like a projectile. 'magic': Poison damage... at least what the Scaling Health Debug info tells me. 'indirectMagic': Splash Potions of Harming.
The player can also inflict 'lava', 'inFire' & 'onFire but then there's Fire Resistance to worry about. There's also 'explosion.player' but that may be a bit of luck to time the TNT explosions not to mention wrecking the terrain.
Protector & Supporter: True, they're useless if the mobs are alone but it can be paired up with... say Infested where you wouldn't do much to the silverfish that spawns if the champion was Infested + Protector while Supporter could grant some powerful buffs. I think Zombie Pigmen might be a close one for this since angering them will lead to them chasing you down.
That reminds me... perhaps silverfish shouldn't get the 'Protector' affix since that could lead to a bit of a problem.
I'll likely look into adding a Hydra affix where the splitting can be prevented if the champion is on fire or dies from fire damage, with checks to make sure it doesn't end up on a mob that is fire-resistant.
Will that apply for the Fire Resist Potion Effects if another mod were to add it onto them?
Hm, that's a good point. It'd be difficult to ascertain potion effect added after spawning.
Got another affix idea, seeing as you have Cinder which launches orbs that sets you on fire if it hits you & Arctic which is... Ice...? It slows you down when hit so maybe it's ice
I wonder if some form of affix could be added for another element type... one that summons lightning if the orb hits you.
Just some Affix ideas that I was thinking of. Names can change of they're not good enough.
Affix: Hydra Sorta like the 'Infested' champion in a way only this one occurs upon death. When this champion falls... it will split into more mobs of the same type.
Ex. you slay a Hydra Zombie, it splits into _ Zombies.
The amount can vary depending on the config values so if you want 2-5 mobs to appear after a Hydra Champion falls... set the min to 2 and max to 5. There should perhaps be a cap to this unless you want to be evil and have 1000 mobs spawn from one Hydra Champion... maybe cap the range at 0 to 10?
Mobs that spawn from a Hydra Champion will not become champions, in case you get another Hydra Champion due to Splitting.
Affix: Protector Sorta like the 'Shielding' champion in a way but it works differently. While this champion is alive, the mobs that are within it's radius will become immune to all damage. You must slay the Champion before you're able to damage the mobs that surround it or lure the group or the champion away so you're able to damage it. Radius could be configurable.
If immune to all damage is too much, perhaps 10% of the damage that the mobs take... if within range will be inflicted onto the Champion himself so say I hit a mob for 20 damage, it'll be blocked and instead it will hit the champion for 2 damage. This could be a config option ranging from 0.0 to 1.0 for the damage taken.
If another Protector Champion is nearby, they aren't protected otherwise you'll have a problem with both of them being immune to damage / taking 10% of the damage.
Affix: Supporter This type of champion will heal / grant potion effects for fellow mobs within range. The amount of healing can be defined in the config as a percentage with a cooldown of X seconds as well as what types of potion effects to give, same with the radius.
This Champion won't heal itself nor grant itself any potion effects.