Open Hypno123 opened 5 years ago
Giga Adult floats when crouching or resting.
Parasaurolophus Adult's mouth hangs open while standing or resting.
Parasaurolophus Juvenile's mouth hangs open while resting.
Giga Adult and Juvenile's legs move unnaturally when drinking.
https://www.youtube.com/watch?v=KPOfdriPE78 https://www.youtube.com/watch?v=zZ6i8XzNnto
Giga Adult's leg clipping while resting.
Ceratosaurus' snout clips through the ground when sniffing.
https://www.youtube.com/watch?v=jvs6iyKT8sA https://www.youtube.com/watch?v=OS4nkyUPGGM
Allosaurus Juvenile's arms and tail float while resting.
Utah Adult and Juvenile's arms clip through its body when sniffing.
Allo Juvenile's right leg swings out to the right with crouched movement.
Giga Juvenile sinks into the ground while resting.
Rex Adult and Juvenile's leg clipping while resting.
Allosaurus' tongue is clipping through its jaw when limping.
Carno Juvenile's feet sink when resting.
Allo juvenile's feet sink when standing.
Utah juvenile's hands sink and its legs and tail float while resting.
Ceratosaurus has no swimming animation after falling into water.
https://www.youtube.com/watch?v=Pw77RjMBdcE
This also occurs if the game stutters.
Triceratops Adult's toes distort when resting.
Rest jittering with roar animations.
https://streamable.com/ivkmy Allosaurus and Carnotaurus https://streamable.com/l1hs4 Dilophosaurus and Ceratosaurus https://streamable.com/qcn8n Giganotosaurus and Tyrannosaurus https://streamable.com/b45hf Utahraptor and Diabloceratops https://streamable.com/h7d1w Gallimimus and Dryosaurus https://streamable.com/03a6h Parasaurolophus and Maiasaura https://streamable.com/xrmeu Triceratops
Dilo Juvenile's feet sliding when crouching/limping. (Walk fixed.)
Limp: https://streamable.com/4jssf Crouch: https://streamable.com/ldbs2
Rex Juvenile jittering when drinking.
Giga Juvenile's feet sliding when sniffing.
currently no video
Trike Juvenile jittering when drinking.
Giga Juvenile's feet twist inwards when crouching.
Juvenile Maia doesn't perform full body animation when friendly calling.
Adult Giganotosaurus knees and hips wildly distort outward during walk, trot, sprint, and crouch animations (The Official Isle Testing server; game version 0.1.51.9).
Normal camera view: https://streamable.com/bkr01 Nadir camera view: https://streamable.com/ui79o
Allosaurus' (all stages) foot twitches when crouched.
Not sure if it's helpful information or not but the Allo twitching as seen above seems to apply during standing as well as resting too, as seen below:
Rex juvenile tongue sticks through top of mouth during eating animation.
IK issue: Juvenile Galli jitters with scent animation.
Juv Galli feet slide around during the eating loop.
The dorsal base of the adult diabloceratops protrudes from the rest of the spine and does not connect evenly with the rest of the mesh.
Sucho (both juvie and adult) feet slide if moving when crouched or has a broken leg.
Adult Triceratops' gore attack has no full body animation.
Juvenile Giganotosaurus claw misalignment in idle:
As compared to properly aligned sub adult:
Lots of hatchlings use adult sounds for some animations. I'll update the list as I can confirm more. Hatchling galli and dryo use adult sounds for their idle animations. Hatchling pachy uses adult "huff" sounds for its sprinting animation.
Hatchling Pachy's legs slide when it roars while standing still. It's definitely not performing the same full body animation as the juvenile / adult pachy when they press F.
The hatchling/juvi carno and hatchling rex still use the old animations, despite the existence of better ones being used by their other growth stages.
As an hatchling/juvi carno and hatchling rex, your biting and roaring animations are the old non-full-body ones.
As an hatchling rex, your idle animation is also the non-full-body one.
Carno juvis arms snapp towards its body while trotting. Original Issue #230 . https://www.youtube.com/watch?v=3ek9AElTvEM
To prevent flooding the bug tracker, all animation issues will now be posted to this ongoing report.
Each issue can be deleted as and when they are fixed.