TheJayMann-duplicate / DQ9MapTool

A tool to view randomly generated maps and treasure chest items from Dragon Quest IX
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Grotto Summary #12

Closed Mavoc closed 13 years ago

Mavoc commented 13 years ago

A summary section that gets displayed on floor 1 where the chest section is on floors 3+ would help out a ton.

ist of things to be added to the summary: enviro, #floors, mob rank range, boss, num of chests of each rank, special notes about wandering mob bugs(ie if the map has floors with bugged mobs). Maybe this would only display for the floors with increased spawn rates of LMS, MKS, PKS, Gem jamboree, Gem slime as opposed to all bugged floors, and display the % rate of spawn versus the normal rate. We would all love to have a MKS only floor but we would also settle for a 25%(2/8) spawn rate of MKS.

TheJayMann-duplicate commented 13 years ago

I'm marking this as a duplicate to issue #3, as it asks for the same thing, just a bit more specific.

Also, a few comments on some of your specific requests.

The number of floors is already displayed on the side list. The last number is the number of floors.

I plan on eventually changing the graphics from Dragon Warrior to Dragon Warrior II - IV, using a ruins tileset for ruins dungeons, a water tileset for water dungeons, etc.

I would like to get someone to create/rip/whatever some monster graphics that will be displayed per floor, so you can see which monsters you may run into.

As far as "bugged floors" (i.e. floors where the encounter rate per enemy is not normal, having some enemies not appearing, or having no enemies appearing), I need more knowledge on how to determine how this happens. (As far as I can tell, it has something to do with the seed and the floor size....)

That just leaves the boss and chest count, though I think that would be better placed elsewhere (not sure where though, as I am running out of space as it is).

Duplicate Issue #3