TheJayMann-duplicate / DQ9MapTool

A tool to view randomly generated maps and treasure chest items from Dragon Quest IX
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Add extra map information #3

Open TheJayMann-duplicate opened 13 years ago

TheJayMann-duplicate commented 13 years ago

Luc@Dragon's Den I really like this tool, the only thing I would like to see added is something that tells you where its located - at the moment I have 17 pages of maps printed that I have to flip through to find out where the one im hunting for is. It would rock if I could just select the map in this tool and it tell me where to go to find it.

EDIT: it would also rock if it had boss/metal slimes predictions on a per floor basis for the maps, but that may be too ambitious

The idea is to add more information about the treasure maps, such as the continent the map is located in, as well as what boss is located on the final floor, the monsters located in the dungeon, and other information.

TheJayMann-duplicate commented 13 years ago

Mavoc

A summary section that gets displayed on floor 1 where the chest section is on floors 3+ would help out a ton.

ist of things to be added to the summary: enviro, #floors, mob rank range, boss, num of chests of each rank, special notes about wandering mob bugs(ie if the map has floors with bugged mobs). Maybe this would only display for the floors with increased spawn rates of LMS, MKS, PKS, Gem jamboree, Gem slime as opposed to all bugged floors, and display the % rate of spawn versus the normal rate. We would all love to have a MKS only floor but we would also settle for a 25%(2/8) spawn rate of MKS.

TheJayMann

The number of floors is already displayed on the side list. The last number is the number of floors.

I plan on eventually changing the graphics from Dragon Warrior to Dragon Warrior II - IV, using a ruins tileset for ruins dungeons, a water tileset for water dungeons, etc.

I would like to get someone to create/rip/whatever some monster graphics that will be displayed per floor, so you can see which monsters you may run into.

As far as "bugged floors" (i.e. floors where the encounter rate per enemy is not normal, having some enemies not appearing, or having no enemies appearing), I need more knowledge on how to determine how this happens. (As far as I can tell, it has something to do with the seed and the floor size....)

That just leaves the boss and chest count, though I think that would be better placed elsewhere (not sure where though, as I am running out of space as it is).

Mavoc commented 13 years ago

as for the moster graphics, it seems dragon den has a se3ction that list all the mobs with a graphic, I would assume that they could help you out there by providing an image dump

I would still like to see a summary of enviro and mob range to help with finding a grotto to do certain quests (factious example: I need to kill 10 mobs that only spawn on fire with mob range 10, seeing fire 9-12 would help me find the grotto i need for a quest. this can also help with finging mobs that you want to steal from for certain items.)