Closed TheJosh closed 10 years ago
The bullet collision shapes should be stored per entity-type, not per entity (for ram reasons).
Fixed for all but players and npcs 0d972ef7f7
Might want to look into extraneous use of AssimpModel::getBoundingSizeHE method at some point.
AssimpModel::getBoundingSizeHE
The bullet collision shapes should be stored per entity-type, not per entity (for ram reasons).