TheJosh / chaotic-rage

An unusual zombie shooter game for Windows and Linux
GNU General Public License v2.0
35 stars 10 forks source link

CollisionShapes should be stored on the entity type, not the instance #44

Closed TheJosh closed 10 years ago

TheJosh commented 11 years ago

The bullet collision shapes should be stored per entity-type, not per entity (for ram reasons).

TheJosh commented 10 years ago

Fixed for all but players and npcs 0d972ef7f7

Might want to look into extraneous use of AssimpModel::getBoundingSizeHE method at some point.