Closed TheJosh closed 12 years ago
The collision ranges are all wrong for almost everything.
This needs some thought probably. We might be able to do it automatically for some simple objects (like walls, etc), but more complex stuff will need some data config stuff too.
This is working now for walls and objects. It's still broken for units but I'm not fussed about that at the moment.
The collision ranges are all wrong for almost everything.
This needs some thought probably. We might be able to do it automatically for some simple objects (like walls, etc), but more complex stuff will need some data config stuff too.