TheJosh / chaotic-rage

An unusual zombie shooter game for Windows and Linux
GNU General Public License v2.0
35 stars 10 forks source link

Bug: Units fall through the ground #85

Closed esper closed 9 years ago

esper commented 10 years ago

There are several "invisible holes" where the players and zombies can fall through the map and die. The holes are usually in steep hills and close to the walls.

TheJosh commented 10 years ago

It's an issue with either the hightmap object or the kinematic play object and as you say, with steep sections of terrain (cliffs etc)

TheJosh commented 10 years ago

This is also a bug when the map is constructed using a mesh. Thus, it is a bug in the btCRKinematicCharacterController class.

esper commented 10 years ago

Perhaps you could create an issue with the bug? https://github.com/bulletphysics/bullet3/issues

enjgine commented 10 years ago

Is this an issue with actual Mesh Mapping or due to the heightmap being converted to a mesh map?

TheJosh commented 10 years ago

Neither.

It's the Kinematic Character Controller not doing raycasts correctly.

On 11 June 2014 12:00, enjgine notifications@github.com wrote:

Is this an issue with actual Mesh Mapping or due to the heightmap being converted to a mesh map?

Reply to this email directly or view it on GitHub https://github.com/TheJosh/chaotic-rage/issues/85#issuecomment-45695361.

enjgine commented 10 years ago

Sorry, I read "either the hightmap object or the kinematic play object" and just wanted to be sure I can't help

TheJosh commented 10 years ago

Yeah I was able to nail it down once I made map with a large mesh and no heightmap, and there was still an issue.

On 11 June 2014 12:56, enjgine notifications@github.com wrote:

Sorry, I read "either the hightmap object or the kinematic play object" and just wanted to be sure I can't help

Reply to this email directly or view it on GitHub https://github.com/TheJosh/chaotic-rage/issues/85#issuecomment-45697926.

TheJosh commented 10 years ago

This appears to be fixed on Therlor Valley as of 9884b99ec8ff. I haven't done heaps of testing yet. I haven't tested other heightmap-based maps yet.

In my testing, the caves map still has "holes" it it where the player can fall through. I'm not sure if this is the same issue or a different issue, I'm going to look into this.

TheJosh commented 10 years ago

This is still an issue on the caves map. I'm not sure if the cause is;