TheJosh / chaotic-rage

An unusual zombie shooter game for Windows and Linux
GNU General Public License v2.0
35 stars 10 forks source link

Investigate OpenGL 3.0 or 2.0 support #86

Closed TheJosh closed 10 years ago

TheJosh commented 10 years ago

This is a continuation of the discussion on commit d4d51cb4.

There are a few questions:

esper commented 10 years ago

Lately there seems to be a bit of progress made for OpenGL 3.x and 4.x the open source drivers, e.g. http://www.phoronix.com/scan.php?page=news_item&px=MTY1NzU which reference to this TODO list: http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt

gmm42 commented 10 years ago

For what it's worth, if you decide to bother with OpenGL 3.0, I'd be happy to test it. :-)

esper commented 10 years ago

@igzivkov you could test the branch 'support_nouveau' which simply ignores the OpenGL 3.1 check and allows you to play with OpenGL 3.0. Or maybe you meant that you wanted to test after a proper support for OpenGL 3.0 (if it will happen).

gmm42 commented 10 years ago

Nah, I just wanted to run the game. I can confirm that the support_nouveau branch works with my ATI radeon card. Thanks!

TheJosh commented 10 years ago

I've tested on Intel integrated on my laptop and it works, so I've merged the support_nouveau branch.

TheJosh commented 10 years ago

Well we support 3.0 now (instead of 3.1 previously) so I'm happy. I think supporting 2.0 again is a step in the wrong direction, especially considering that those cards aren't getting any newer.

I've got another issue to investigate a deferred shader; this might require a more recent version of OpenGL (3.3 or 4.0)