TheJosh / chaotic-rage

An unusual zombie shooter game for Windows and Linux
GNU General Public License v2.0
35 stars 10 forks source link

HUD/GUI Elements and style #96

Closed enjgine closed 10 years ago

enjgine commented 10 years ago

I was wondering on implementation of a graphical HUD/GUI. Some basic questions come to mind before I can start drafting up:

[Technically] -Which elements (Health/Ammo/Round/Map) use 'Bar'/Progressive/Visual Representations -Which elements use Font/Text-hand -How will the visual/graphics integrate into the technical/code (Separate graphical assets/layered graphics/animated graphics and gifs?) -How will you provide several aspect-ratios support (Multiple Copies/Vectored/Re-scale graphics with code)?

[Artistically] -What theme/How many themed [Blood+Gore/Ultra-modern/Stenciled] Iterations to make -What features should be included

I ask only because I have not created a working HUD/GUI before.

TheJosh commented 10 years ago

Sorry about the late reply

Technically, the various elements should probably be built separately so there is less scaling. I've got what's called a "virtual" resolution of 1000 tall by whatever width you need for the aspect ratio. This helps with scaling issues a little.

Of note is that part of the game design is lots of modding and customisation. It should be possible for a game mod to override the look of the hud.

Also, the game scripts can currently add custom hud elements so we need to be able to maintain this.

Are you going to theme it zombie or this other "darkness" theme? A lot of your other work is still zombie themed, so I was just wondering.

We could move all the zombie stuff into its own mod and develop the darkness stuff in a different mod and have both sets of content available. On 22/06/2014 2:51 PM, "Jurie Boshoff" notifications@github.com wrote:

I was wondering on implementation of a graphical HUD/GUI. Some basic questions come to mind before I can start drafting up:

[Technically] -Which elements (Health/Ammo/Round/Map) use 'Bar'/Progressive/Visual Representations -Which elements use Font/Text-hand -How will the visual/graphics integrate into the technical/code (Separate graphical assets/layered graphics/animated graphics and gifs?) -How will you provide several aspect-ratios support (Multiple Copies/Vectored/Re-scale graphics with code)?

[Artistically] -What theme/How many themed [Blood+Gore/Ultra-modern/Stenciled] Iterations to make -What features should be included

I ask only because I have not created a working HUD/GUI before.

Reply to this email directly or view it on GitHub https://github.com/TheJosh/chaotic-rage/issues/96.

enjgine commented 10 years ago

To follow through, I will add a numbers version of the HUD, to maintain the current scripts. I may just upload the original .psd's of the in game elements until you code them in, where I can just add or replace to that.

I am focusing on a less themed but still-stylized in game elements, such as the GUI and background. It only takes ~1-2 hours to create a new logo and icon to match the game theme, so I thought we should keep it as is until we add more than zombies. The GUI and BG are more focused on being desolate or run-down-tech than zombie specifically though.

I have started dabbling in a more sterile theme ('lights out' logo to quote). I am aiming to create a ultra-modern/sterile 2030 look, which can replace the current assets. I just planned on keeping a zombie theme until we had a game to match the theme.

TheJosh commented 10 years ago

What you have done is excellent. No need for a numbers version; it's just something to keep in mind. It all sounds good and I'm really liking seeing the stuff that's coming through.

On 24 June 2014 07:48, Jurie Boshoff notifications@github.com wrote:

To follow through, I will add a numbers version of the HUD, to maintain the current scripts. I may just upload the original .psd's of the in game elements until you code them in, where I can just add or replace to that.

I am focusing on a less themed but still-stylized in game elements, such as the GUI and background. It only takes ~1-2 hours to create a new logo and icon to match the game theme, so I thought we should keep it as is until we add more than zombies. The GUI and BG are more focused on being desolate or run-down-tech than zombie specifically though.

I have started dabbling in a more sterile theme ('lights out' logo to quote). I am aiming to create a ultra-modern/sterile 2030 look, which can replace the current assets. I just planned on keeping a zombie theme until we had a game to match the theme.

Reply to this email directly or view it on GitHub https://github.com/TheJosh/chaotic-rage/issues/96#issuecomment-46909623.

TheJosh commented 10 years ago

We can merge this into the actual game art soon

enjgine commented 10 years ago

Yeah what time I have I use on learning to texture, bake... so if you guys have any ideas that need art I can find the time. As you can tell from the unfinished folder I have a lot of models to practice on, but I do want to make a few more weapons, that cover all the types we want to include (Hand, Assualt, Rifle,...) but it may be a week or two before any of that is ready.

TheJosh commented 10 years ago

Couple of new weapon models would be cool