Open filliph opened 1 year ago
I think this should be quite easy to achieve even without a standalone window as you can open the vendor window with this command in game already: /run MerchantFrame:Show()
(looks a little bugged but that can be handled if I'd go this route). Wrapping behind an easy to remember command is off course better. A button in the inventory also looks like an option to me.
Since opening a vendor can potentially be a destructive operation (see #2), it's necessary to configure the Junk and Exclusion lists outside of vendor windows.
Ideally this would be done via a simple slash command
/vendorer
or/kav
without any other arguments (since they can be hard to remember, I never remember it's/dejunk options
).