Closed Blackburn29 closed 3 years ago
I'm currently working fixing support for this server, I've attatched an build that has a fix for that specific issue CLR_DEV9.zip
This version seems to be working much better. I seem to have issues with p2p cross-network but this might just be a NAT issue. I haven't had a chance to look into it much more since my last post. Thank for you for supplying that version Rar.
V0.9.0 has been released containing the fix
Hey guys,
I've been working on porting more games over to our online server and ran into an issue with winsock, which I use for local testing. Amplitude, when hosting a game, attempts to create 2 UDP connections on the same port and this causes winsock to hard-crash the emulator. (If I use winPcap, it seems to work fine, however I cannot seem to connect to a local server over winpcap due to windows loopback issues).
Emulator and Plugin Versions:
If you have any more questions, please don't hesitate to ask!
-K3rber0s