Closed helloIlovegimkit closed 8 months ago
Hey! Thanks for making a GitHub account and submitting a pull request. I'm not sure you understand what the setInterval in speedup does- it periodically checks to see whether Gimkit has changed your speed, and updates accordingly. Decreasing the rate at which this happens will actually make it less responsive. Also, you've changed the speedup ratio from 490/357 (roughly 1.37x) to 600/500, which is 1.2x. This actually slows down the character relative to the old version, which is probably why you're seeing less lagbacks. In the future I might add a slider so that the user can choose how fast they go, since I agree that this current speed value causes lagbacks, especially around corners.
Hey! Thanks for making a GitHub account and submitting a pull request. I'm not sure you understand what the setInterval in speedup does- it periodically checks to see whether Gimkit has changed your speed, and updates accordingly. Decreasing the rate at which this happens will actually make it less responsive. Also, you've changed the speedup ratio from 490/357 (roughly 1.37x) to 600/500, which is 1.2x. This actually slows down the character relative to the old version, which is probably why you're seeing less lagbacks. In the future I might add a slider so that the user can choose how fast they go, since I agree that this current speed value causes lagbacks, especially around corners.
Thank you and also your welcome
Hey! Thanks for making a GitHub account and submitting a pull request. I'm not sure you understand what the setInterval in speedup does- it periodically checks to see whether Gimkit has changed your speed, and updates accordingly. Decreasing the rate at which this happens will actually make it less responsive. Also, you've changed the speedup ratio from 490/357 (roughly 1.37x) to 600/500, which is 1.2x. This actually slows down the character relative to the old version, which is probably why you're seeing less lagbacks. In the future I might add a slider so that the user can choose how fast they go, since I agree that this current speed value causes lagbacks, especially around corners.
Thank you and also your welcome
also maybe you could make it change the world speed. I think this would work since maybe changing how fast the world moves will make gimkit think you aren't hacking. If it makes sense
Did some testing and it seems that 8000 ms and a little extra speed works also I have found that it's more so the desyncing that causes you to lagback