Open Vahkiti opened 5 years ago
Update: This appears to be an issue to do with adding verts to existing models as well. In light of this, it's likely that this is the source of the issue at hand. Can be replicated simply by subdividing any face of an existing model, then reimporting. Some part of the model will end up being stretched out as a result.
Issue partially resolved by disabling vertex merging for skinned meshes in LOMNTool. This however is not a permanent fix as doing this for higher poly models causes moderate to severe performance issues.
Steps to reproduce: Pack the X file into the Onua.blk and load the game into his level. Onua.zip