LOMNTool needs the ability to export multiple rigged models with one BHD as long as they all share it. For instance, every single mask, tool, or ANY object that is rigged to a character shares their BHD, but you can't just EXPORT with that ONE BHD. Currently it is required to copy, rename, and paste multiple instances of the same file to match the skinned mesh, and achieve the desired result. This in some instances such as mass exporting, can be incredibly time consuming and tedious when it need not be so.
LOMNTool needs the ability to export multiple rigged models with one BHD as long as they all share it. For instance, every single mask, tool, or ANY object that is rigged to a character shares their BHD, but you can't just EXPORT with that ONE BHD. Currently it is required to copy, rename, and paste multiple instances of the same file to match the skinned mesh, and achieve the desired result. This in some instances such as mass exporting, can be incredibly time consuming and tedious when it need not be so.