TheLimePixel / Modern-Skyblock-3

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Extra Utilities 2 Blocks Bug #823

Open Vertehr opened 5 years ago

Vertehr commented 5 years ago

When trying to setup slimey generator automation I have noticed some sort of bug that stops you from putting any slimeballs in the generator after they have been put in it, and it deletes any slimeballs that you are trying to insert

To Reproduce Steps to reproduce the behavior:

  1. Place a slimey generator
  2. Place one, two or three slimeballs in its inventory
  3. Try putting other slimeballs in - they should disappear.

Pack Information

Vertehr commented 5 years ago

UPDATE This praticular problem is also present with Explosive Generators (slime = tnt), so I'm assuming that this has to do with every or most of EU2 generators

With Explosive Generators you have to have some Tnt in it's inventory when it's working, and then try to add to those tnts some other ones.

Vertehr commented 5 years ago

UPDATE v2 It seems that every utility block from EU2 (enchanter 4 example) is bugged in this way, so i would say its a pretty serious issue

FruityPewps commented 5 years ago

Try updating EU2. I do not think it should cause issues...?

Vertehr commented 5 years ago

Updated to the latest EU2 (1.9.8, client and server), issue still persists :'(

Vertehr commented 5 years ago

Ok, i pseudo-fixed this by downgrading EU2 to 1.9.5, everything works fine by now!

FruityPewps commented 5 years ago

Interesting. I wonder if it is an EU2 issue though. Maybe look through their issue tracker and post if you dont see something like it. I do not know what in the pack would affect it if a downgrade fixed your issue