Open Vertehr opened 5 years ago
UPDATE This praticular problem is also present with Explosive Generators (slime = tnt), so I'm assuming that this has to do with every or most of EU2 generators
With Explosive Generators you have to have some Tnt in it's inventory when it's working, and then try to add to those tnts some other ones.
UPDATE v2 It seems that every utility block from EU2 (enchanter 4 example) is bugged in this way, so i would say its a pretty serious issue
Try updating EU2. I do not think it should cause issues...?
Updated to the latest EU2 (1.9.8, client and server), issue still persists :'(
Ok, i pseudo-fixed this by downgrading EU2 to 1.9.5, everything works fine by now!
Interesting. I wonder if it is an EU2 issue though. Maybe look through their issue tracker and post if you dont see something like it. I do not know what in the pack would affect it if a downgrade fixed your issue
When trying to setup slimey generator automation I have noticed some sort of bug that stops you from putting any slimeballs in the generator after they have been put in it, and it deletes any slimeballs that you are trying to insert
To Reproduce Steps to reproduce the behavior:
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