Open Maxheero opened 5 years ago
I'm seeing the same thing in 3.6.0, lots of potato seeds and flowers going through a stack of bone meal, but nothing else. Unfortunately, I can't find anything in the configs that would have changed the behavior from 3.5.0 where it was working well.
It worked for me, but drop chance is very very low ... (was in a desert) you can use the plant matter too if bones are too expensive
I had the same problem. I got a couple of stacks of potato seeds and very little less. I never got any industrial hemp or fluffy puff even with many stacks of plant matter. If it works then it's extremely grindy.
it works.. needed one whole stack plant matter
very bad RNG
I currently still have the same issue. One stack of bonemeal + one stack of plant matter, still only potato, poppy and dandelion.
Found the script file and turns out potato seeds are set to be 100 times easier to find than vanilla seeds
useful.zs line 128
vanilla.seeds.addSeed(<agricraft:agri_seed>.withTag({agri_analyzed: 0 as byte, agri_strength: 1 as byte, agri_gain: 1 as byte, agri_seed: "potato_plant", agri_growth: 1 as byte}) % 10[00]);
Looks like CT decided to remove two zeros for what ever reason around this commit
Just to mention this explicitly to people who are less familiar with CT and are encountering this: just as @Tarig0 mentioned, remove the extra 00 in the file (scripts/useful.zs L128) and the drop rates should be fixed. Makes it heck of a lot less work than getting 3 stacks of potato seeds before getting one of other seed.
haha 1000% percent nice
I try to complete the "seeds" quest but when I use bonemeal on grass and break grass, I obtain a lot of potato seeds but not the other seed. I have some flower and 1-2 flax seeds but 2 stacks of potato seeds already.
I try to change the biome where I use bonemeal but it's the same thing.
PS : sorry for my english.