Open glsheff opened 1 month ago
Your not using this version are you? This is outdated. use the one provided with HSK
and yes this seems like a saving error
if your using the HSK version, please make a bug report in the discord, or atleast use the issue tracker for the main HSK repo.
Your not using this version are you? This is outdated. use the one provided with HSK
I using the HSK version.
version HSK 1.4 master latest (2 oct) The bug did not appear immediately. New body kits also disappear when loading. The logs show many identical errors:
System.NullReferenceException: Object reference not set to an instance of an object at RW_ModularizationWeapon.CompModularizationWeapon.PreUpdateNode (RW_NodeTree.CompChildNodeProccesser actionNode, System.Collections.Generic.Dictionary
2[TKey,TValue] cachedDataToPostUpatde, System.Collections.Generic.Dictionary
2[TKey,TValue] prveChilds) [0x000e5] in <1d034a2a7725402b9b659acad2cea422>:0 at RW_NodeTree.CompBasicNodeComp.internal_PreUpdateNode (RW_NodeTree.CompChildNodeProccesser actionNode, System.Collections.Generic.Dictionary2[TKey,TValue] cachedDataToPostUpatde, System.Collections.Generic.Dictionary
2[TKey,TValue] prveChilds) [0x00000] in <881b2efa6e4543e8bce3a22eea2dad5e>:0 at RW_NodeTree.NodeContainer.internal_UpdateNode (RW_NodeTree.CompChildNodeProccesser actionNode) [0x000cb] in <881b2efa6e4543e8bce3a22eea2dad5e>:0(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I found this in my saves: `
And when loading, saving gives this:
Not all loadIDs which were read were consumed. Singles: Thing_Gun_HeavySMG449047 of type Verse.Thing. pathRelToParent=/selestedWeapon, parent=WeaponCraftingWorkTable275206 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.LoadIDsWantedBank:ConfirmClear () Verse.CrossRefHandler:Clear (bool) Verse.CrossRefHandler:ResolveAllCrossReferences () (wrapper dynamic-method) Verse.ScribeLoader:Verse.ScribeLoader.FinalizeLoading_Patch1 (Verse.ScribeLoader) (wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch8 (Verse.Game) (wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string) Verse.Root_Play/<>c:<Start>b__1_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
And also a graphical bug appeared on one weapon:I use runtimeGC, maybe that played some role.