I have a redstone setup for the case ripper, so I load a chest up and one by one cases are fed in.
It seems that it is crashing EITHER:
when it generates a piece of loot that is out of bounds on some equipment (com.mic.randomloot.init.ItemFields.displaySpeed)
because my hopper underneath pulls the item during the case opening/stat generation phase such that the item generation errors out as the item is now gone (as in, there is no separate and distinct product output holder in the case ripper inventory)
My hopper below the ripper that pulls 'finished' items is running every 1/12 ticks I think, 12 hoppers, 11 items running in the loop.
I have a redstone setup for the case ripper, so I load a chest up and one by one cases are fed in. It seems that it is crashing EITHER:
My hopper below the ripper that pulls 'finished' items is running every 1/12 ticks I think, 12 hoppers, 11 items running in the loop.