TheMasonX / UnityPCSS

Nvidia's PCSS soft shadow algorithm implemented in Unity
MIT License
746 stars 81 forks source link

HDRP #8

Closed limdingwen closed 5 years ago

limdingwen commented 6 years ago

Hey there! Do you think it would be possible to integrate this into HDRP? Not as an asset, but inside HDRP itself.

TheMasonX commented 5 years ago

Looked into it, HDRP already has PCSS enabled for Forward rendering only (not entirely sure why, though theirs also works for point lights)