Closed bigfarts closed 2 years ago
There are some remaining issues on macOS: the game crashes past the title screen. I'll investigate them soon, but the game will build.
There are some additional changes required in SFML and Swoosh.
Swoosh: https://github.com/TheMaverickProgrammer/Swoosh/pull/16
SFML: https://github.com/TheMaverickProgrammer/SFML_ANDROID_ES_2/pull/3
It looks like there is an outstanding thread safety issue that needs to be resolved.
BUG IN CLIENT OF LIBDISPATCH: Assertion failed: Block was expected to execute on queue [com.apple.main-thread] Thread 7 Crashed: 0 libdispatch.dylib 0x1849c101c _dispatch_assert_queue_fail + 116 1 libdispatch.dylib 0x1849c1014 _dispatch_assert_queue_fail + 108 2 libdispatch.dylib 0x1849c0fa8 dispatch_assert_queue + 200 3 HIToolbox 0x18d7bf0d8 islGetInputSourceListWithAdditions + 160 4 HIToolbox 0x18d7c16bc isValidateInputSourceRef + 92 5 HIToolbox 0x18d7c157c TSMGetInputSourceProperty + 40 6 libsfml-window.2.5.1.dylib 0x10d4e7bec sf::priv::HIDInputManager::HIDInputManager() + 152 7 libsfml-window.2.5.1.dylib 0x10d4e7830 sf::priv::HIDInputManager::HIDInputManager() + 28 8 libsfml-window.2.5.1.dylib 0x10d4e77b8 sf::priv::HIDInputManager::getInstance() + 64 9 libsfml-window.2.5.1.dylib 0x10d4e6be0 sf::priv::InputImpl::isKeyPressed(sf::Keyboard::Key) + 20 10 libsfml-window.2.5.1.dylib 0x10d4db174 sf::Keyboard::isKeyPressed(sf::Keyboard::Key) + 24 11 BattleNetwork 0x103281aac Overworld::Homepage::onUpdate(double) + 312 12 BattleNetwork 0x10077c1d4 swoosh::Segue::onUpdate(double) + 116 13 BattleNetwork 0x102a31a1c swoosh::ActivityController::update(double) + 480 14 BattleNetwork 0x102a31424 Game::ProcessFrame() + 224 15 BattleNetwork 0x102a69c88 decltype(*(std::__1::forward<Game*>(fp0)).*fp()) std::__1::__invoke<void (Game::*)(), Game*, void>(void (Game::*&&)(), Game*&&) + 108 16 BattleNetwork 0x102a69bd0 void std::__1::__thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (Game::*)(), Game*, 2ul>(std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (Game::*)(), Game*>&, std::__1::__tuple_indices<2ul>) + 56 17 BattleNetwork 0x102a69330 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (Game::*)(), Game*> >(void*) + 80 18 libsystem_pthread.dylib 0x184b7d4ec _pthread_start + 148 19 libsystem_pthread.dylib 0x184b782d0 thread_start + 8
There are some remaining issues on macOS: the game crashes past the title screen. I'll investigate them soon, but the game will build.
There are some additional changes required in SFML and Swoosh.
Swoosh: https://github.com/TheMaverickProgrammer/Swoosh/pull/16
SFML: https://github.com/TheMaverickProgrammer/SFML_ANDROID_ES_2/pull/3
It looks like there is an outstanding thread safety issue that needs to be resolved.