Revert my reckless usage of tfEvents.end()-1 to tfEvents.begin() to properly re-allow Time Freeze Counter. My mistake, and I apologize.
Attempt at enabling card action animations while time frozen by disabling Freeze/Stun status effects, storing their timers, and re-applying them after time freeze is over. This works, but may not be what was asked for, so I am submitting it for review.
Game-accurate Time Freeze Counter mechanics; it's not if you're actionable, strictly speaking, but if you're not in a card lockout. You can actually TFC while in another animation, as long as you're not dead or in a card lockout of some kind.
Poison Tiles were draining Health every frame. Accuracy dictates it be every 7 frames. I am not sure if this was for debugging purposes, but I have set it back to every 7 frames.
Changes:
tfEvents.end()-1
totfEvents.begin()
to properly re-allow Time Freeze Counter. My mistake, and I apologize.