TheMaverickProgrammer / OpenNetBattle

An open source card-based battle engine written in modern C++
GNU General Public License v3.0
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More accurate "battle over" outcome #238

Closed TheMaverickProgrammer closed 1 year ago

TheMaverickProgrammer commented 2 years ago

Currently we don't make all remaining entities invulnerable when the battle is "over" (team red/blue wins). What we do is turn off all combat checks. Instead, we should allow on-collision and other visual effects play out but disable receiving any damages or status effects.