Currently we don't make all remaining entities invulnerable when the battle is "over" (team red/blue wins). What we do is turn off all combat checks. Instead, we should allow on-collision and other visual effects play out but disable receiving any damages or status effects.
Currently we don't make all remaining entities invulnerable when the battle is "over" (team red/blue wins). What we do is turn off all combat checks. Instead, we should allow on-collision and other visual effects play out but disable receiving any damages or status effects.