Player always only faces to the right bottom when in idle. It would be nicer if he'd stay the same orientation he was facing before he was idle. Therefore the animator controller idle state has to be split into four idle states, one for each orientation.
Player always only faces to the right bottom when in idle. It would be nicer if he'd stay the same orientation he was facing before he was idle. Therefore the animator controller idle state has to be split into four idle states, one for each orientation.