Decide what rules/keywords/syntax should be used in our *.lvl files. In other words, create a text file (named LEVEL_SYNTAX or SCRIPTING or something along those lines) or make a page on the github wiki, and formally define the scripting language. This will serve as a readme file for players that want to script their own levels, and it will give us something to refer to as we create the game's level loading/editing utilities.
Decide what rules/keywords/syntax should be used in our *.lvl files. In other words, create a text file (named LEVEL_SYNTAX or SCRIPTING or something along those lines) or make a page on the github wiki, and formally define the scripting language. This will serve as a readme file for players that want to script their own levels, and it will give us something to refer to as we create the game's level loading/editing utilities.