I generated a Lime/Corona JSON file which traces out a polygon for a sprite. I tried to add it via the "atlas" button on the map editor and it flashed some message across the screen too quick to read.
Then I opened the game and checked the dev console - it says Phaser.AnimationParser.JSONDataHash: Invalid Texture Atlas JSON given, missing 'frames' object
I looked in my JSON file and it doesn't have the frames key. If I knew how, I would remove this atlas and replace it with one build some other way.
By the way, this JSON file was produced by PhysicsEditor.
See also this gif of what happens when I add the json file
I generated a Lime/Corona JSON file which traces out a polygon for a sprite. I tried to add it via the "atlas" button on the map editor and it flashed some message across the screen too quick to read.
Then I opened the game and checked the dev console - it says
Phaser.AnimationParser.JSONDataHash: Invalid Texture Atlas JSON given, missing 'frames' object
I looked in my JSON file and it doesn't have the
frames
key. If I knew how, I would remove this atlas and replace it with one build some other way.By the way, this JSON file was produced by PhysicsEditor.
See also this gif of what happens when I add the json file