I don't think I'll have time to finish though, and I realized that it will require refactoring some stuff so the sig scanning can occur earlier on in the initialization of the app, so I figure that would be better handled by you as I'm not sure how you'd prefer to refactor/adjust everything to do so.
Hello again,
I started implementing runtime UE version detection here: https://github.com/narknon/UnrealMappingsDumper/tree/VerFinder
I don't think I'll have time to finish though, and I realized that it will require refactoring some stuff so the sig scanning can occur earlier on in the initialization of the app, so I figure that would be better handled by you as I'm not sure how you'd prefer to refactor/adjust everything to do so.